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index.html
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<!DOCTYPE html>
<html>
<head>
<!--
If you are serving your web app in a path other than the root, change the
href value below to reflect the base path you are serving from.
The path provided below has to start and end with a slash "/" in order for
it to work correctly.
For more details:
* https://developer.mozilla.org/en-US/docs/Web/HTML/Element/base
This is a placeholder for base href that will be replaced by the value of
the `--base-href` argument provided to `flutter build`.
-->
<base href="/">
<meta charset="UTF-8">
<meta content="IE=Edge" http-equiv="X-UA-Compatible">
<meta name="description" content="Dungeon master's gay website with radio">
<!-- iOS meta tags & icons -->
<meta name="apple-mobile-web-app-capable" content="yes">
<meta name="apple-mobile-web-app-status-bar-style" content="black">
<meta name="apple-mobile-web-app-title" content="True Man Radio">
<link rel="apple-touch-icon" href="icons/Icon-192.png">
<!-- Favicon -->
<link rel="icon" type="image/png" href="favicon.png"/>
<title>True Man Radio</title>
<link rel="manifest" href="manifest.json">
<script>
// Force CanvasKit in runtime
window.flutterWebRenderer = "canvaskit";
// The value below is injected by flutter build, do not touch.
var serviceWorkerVersion = '2020369099';
</script>
<!-- This script adds the flutter initialization JS code -->
<script src="flutter.js" defer></script>
</head>
<body>
<div id="loading">
<style>
body {
inset: 0; overflow: hidden;
margin: 0; padding: 0;
position: fixed;
}
#loading {
align-items: center;
display: flex;
height: 100%;
justify-content: center;
width: 100%;
background: linear-gradient(184deg, #1E1E1E, #000000);
}
#loading img {
animation: 1s ease-in-out 0s infinite alternate breathe;
opacity: .66;
transition: opacity .4s;
}
#loading.main_done img {
opacity: 1;
}
#loading.init_done img {
animation: .33s ease-in-out 0s 1 forwards zooooom;
opacity: .05;
}
@keyframes breathe { from { transform: scale(1) } to { transform: scale(0.95)}}
@keyframes zooooom { from { transform: scale(1) } to { transform: scale(10)}}
</style>
<img src="icons/Loading-Icon.png" alt="Loading indicator..." />
</div>
<script>
console.log("Welcome to the dungeon, fucking slave!");
window.addEventListener('load', function() {
var loading = document.querySelector('#loading');
_flutter.loader.loadEntrypoint({
serviceWorker: {
serviceWorkerVersion: serviceWorkerVersion,
}
}).then(function(engineInitializer) {
loading.classList.add('main_done');
return engineInitializer.initializeEngine();
}).then(function(appRunner) {
loading.classList.add('init_done');
return appRunner.runApp();
}).then(function(app) {
// Wait a few milliseconds so users can see the "zoooom" animation
// before getting rid of the "loading" div.
window.setTimeout(function() {
loading.remove();
}, 200);
});
});
</script>
</body>
</html>