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Updated each shaders to v.2.0.7.5.
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Assets/Toon/Shader/README.txt

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@@ -329,11 +329,11 @@ This function was developed based on the Issue #18 of ACiiL TwitterID: @__aciil'
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-----
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最新バージョン:2.0.7 Release:修正リリース版5
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最終リリース日:2019/05/22
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最終リリース日:2019/05/25
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カテゴリー:3D
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形式:zip/unitypackage
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Latest Version: 2.0.7 Release: Fixed release version 5
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Update: 2019/05/22
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Update: 2019/05/25
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Category: 3D
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File format: zip/unitypackage

Assets/Toon/Shader/Tess/Toon_DoubleShadeWithFeather_Clipping_Tess.shader

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@@ -134,6 +134,7 @@ Shader "UnityChanToonShader/Tessellation/Toon_DoubleShadeWithFeather_Clipping" {
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_Outline_Sampler ("Outline_Sampler", 2D) = "white" {}
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_Outline_Color ("Outline_Color", Color) = (0.5,0.5,0.5,1)
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[Toggle(_)] _Is_BlendBaseColor ("Is_BlendBaseColor", Float ) = 0
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[Toggle(_)] _Is_LightColor_Outline ("Is_LightColor_Outline", Float ) = 1
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[HideInInspector]_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
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//v.2.0.4
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[Toggle(_)] _Is_OutlineTex ("Is_OutlineTex", Float ) = 0

Assets/Toon/Shader/Tess/Toon_DoubleShadeWithFeather_Clipping_Tess_StencilMask.shader

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@@ -135,6 +135,7 @@ Shader "UnityChanToonShader/Tessellation/Toon_DoubleShadeWithFeather_Clipping_St
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_Outline_Sampler ("Outline_Sampler", 2D) = "white" {}
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_Outline_Color ("Outline_Color", Color) = (0.5,0.5,0.5,1)
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[Toggle(_)] _Is_BlendBaseColor ("Is_BlendBaseColor", Float ) = 0
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[Toggle(_)] _Is_LightColor_Outline ("Is_LightColor_Outline", Float ) = 1
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[HideInInspector]_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
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//v.2.0.4
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[Toggle(_)] _Is_OutlineTex ("Is_OutlineTex", Float ) = 0

Assets/Toon/Shader/Tess/Toon_DoubleShadeWithFeather_Clipping_Tess_StencilOut.shader

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@@ -135,6 +135,7 @@ Shader "UnityChanToonShader/Tessellation/Toon_DoubleShadeWithFeather_Clipping_St
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_Outline_Sampler ("Outline_Sampler", 2D) = "white" {}
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_Outline_Color ("Outline_Color", Color) = (0.5,0.5,0.5,1)
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[Toggle(_)] _Is_BlendBaseColor ("Is_BlendBaseColor", Float ) = 0
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[Toggle(_)] _Is_LightColor_Outline ("Is_LightColor_Outline", Float ) = 1
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[HideInInspector]_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
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//v.2.0.4
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[Toggle(_)] _Is_OutlineTex ("Is_OutlineTex", Float ) = 0

Assets/Toon/Shader/Tess/Toon_DoubleShadeWithFeather_Tess.shader

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@@ -128,6 +128,7 @@ Shader "UnityChanToonShader/Tessellation/Toon_DoubleShadeWithFeather" {
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_Outline_Sampler ("Outline_Sampler", 2D) = "white" {}
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_Outline_Color ("Outline_Color", Color) = (0.5,0.5,0.5,1)
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[Toggle(_)] _Is_BlendBaseColor ("Is_BlendBaseColor", Float ) = 0
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[Toggle(_)] _Is_LightColor_Outline ("Is_LightColor_Outline", Float ) = 1
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//v.2.0.4
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[Toggle(_)] _Is_OutlineTex ("Is_OutlineTex", Float ) = 0
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_OutlineTex ("OutlineTex", 2D) = "white" {}

Assets/Toon/Shader/Tess/Toon_DoubleShadeWithFeather_Tess_Light.shader

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@@ -124,6 +124,7 @@ Shader "UnityChanToonShader/Tessellation/Light/Toon_DoubleShadeWithFeather" {
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_Outline_Sampler ("Outline_Sampler", 2D) = "white" {}
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_Outline_Color ("Outline_Color", Color) = (0.5,0.5,0.5,1)
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[Toggle(_)] _Is_BlendBaseColor ("Is_BlendBaseColor", Float ) = 0
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[Toggle(_)] _Is_LightColor_Outline ("Is_LightColor_Outline", Float ) = 1
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//v.2.0.4
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[Toggle(_)] _Is_OutlineTex ("Is_OutlineTex", Float ) = 0
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_OutlineTex ("OutlineTex", 2D) = "white" {}

Assets/Toon/Shader/Tess/Toon_DoubleShadeWithFeather_Tess_Light_StencilMask.shader

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@@ -125,6 +125,7 @@ Shader "UnityChanToonShader/Tessellation/Light/Toon_DoubleShadeWithFeather_Stenc
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_Outline_Sampler ("Outline_Sampler", 2D) = "white" {}
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_Outline_Color ("Outline_Color", Color) = (0.5,0.5,0.5,1)
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[Toggle(_)] _Is_BlendBaseColor ("Is_BlendBaseColor", Float ) = 0
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[Toggle(_)] _Is_LightColor_Outline ("Is_LightColor_Outline", Float ) = 1
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//v.2.0.4
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[Toggle(_)] _Is_OutlineTex ("Is_OutlineTex", Float ) = 0
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_OutlineTex ("OutlineTex", 2D) = "white" {}

Assets/Toon/Shader/Tess/Toon_DoubleShadeWithFeather_Tess_Light_StencilOut.shader

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@@ -125,6 +125,7 @@ Shader "UnityChanToonShader/Tessellation/Light/Toon_DoubleShadeWithFeather_Stenc
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_Outline_Sampler ("Outline_Sampler", 2D) = "white" {}
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_Outline_Color ("Outline_Color", Color) = (0.5,0.5,0.5,1)
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[Toggle(_)] _Is_BlendBaseColor ("Is_BlendBaseColor", Float ) = 0
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[Toggle(_)] _Is_LightColor_Outline ("Is_LightColor_Outline", Float ) = 1
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//v.2.0.4
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[Toggle(_)] _Is_OutlineTex ("Is_OutlineTex", Float ) = 0
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_OutlineTex ("OutlineTex", 2D) = "white" {}

Assets/Toon/Shader/Tess/Toon_DoubleShadeWithFeather_Tess_StencilMask.shader

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@@ -129,6 +129,7 @@ Shader "UnityChanToonShader/Tessellation/Toon_DoubleShadeWithFeather_StencilMask
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_Outline_Sampler ("Outline_Sampler", 2D) = "white" {}
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_Outline_Color ("Outline_Color", Color) = (0.5,0.5,0.5,1)
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[Toggle(_)] _Is_BlendBaseColor ("Is_BlendBaseColor", Float ) = 0
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[Toggle(_)] _Is_LightColor_Outline ("Is_LightColor_Outline", Float ) = 1
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//v.2.0.4
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[Toggle(_)] _Is_OutlineTex ("Is_OutlineTex", Float ) = 0
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_OutlineTex ("OutlineTex", 2D) = "white" {}

Assets/Toon/Shader/Tess/Toon_DoubleShadeWithFeather_Tess_StencilOut.shader

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@@ -129,6 +129,7 @@ Shader "UnityChanToonShader/Tessellation/Toon_DoubleShadeWithFeather_StencilOut"
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_Outline_Sampler ("Outline_Sampler", 2D) = "white" {}
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_Outline_Color ("Outline_Color", Color) = (0.5,0.5,0.5,1)
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[Toggle(_)] _Is_BlendBaseColor ("Is_BlendBaseColor", Float ) = 0
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[Toggle(_)] _Is_LightColor_Outline ("Is_LightColor_Outline", Float ) = 1
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//v.2.0.4
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[Toggle(_)] _Is_OutlineTex ("Is_OutlineTex", Float ) = 0
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_OutlineTex ("OutlineTex", 2D) = "white" {}

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