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Should merge Vertex Buffers and Index Buffers #2

@walbourn

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@walbourn

The tool currently emits one VB and IB per mesh, with the subsets sharing the same IB/VB. For scenes with lots of meshes, this can result in a lot of potentially small buffers.

There should be an optimization flag added to the tool which will merge/coalesce VBs/IBs into fewer shared buffers. In theory each VB could have a different input layout, so that should be taken into account.

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