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@quinkennedy Starting convo here to keep track of prototypes!
Tested so far:
- CEF
- Pros:
- Full version of Chromium
- Supports all modern browser stuff (WebGL, etc)
- Stable
- Cons
- OF support is so-so, WIP
- Mediocre framerate in OF, not sure why yet
- Not the easiest to use
- Notes
- Maybe could work better as a more parallel-process situation, i.e. not trying to draw as texture in OF?
- Pros:
- WebView in OF (using this)
- Pros
- Simple, not hack-y way of OF + browser
- Decent framerate (still not amazing)
- Cons
- Does not support WebGL
- OS X only (probably fine for us)
- Pros
- WebView via Interface Builder in OF (using ofxCocoaGLView)
- Pros
- Same as WebView, but with Interface Builder which is nice
- Supports WebGL!
- Cons
- OS X only (probably fine for us)
- Kind of a weird, non-typical way of building OF apps (pure cocoa ofApp, for example)
- Pros
- Syphon + CamTwist
- Pros
- Simple, easy to use
- Cons
- Occasionally drops, which is unacceptable
- TBD on future support of CamTwist
- Latency is noticeable
- Pros
- Websocket stream
- Pros
- Native JS supported
- Cons
- Have to implement some sort of frame queue–latency/quality relationship is not great
- Pros
Not tested
- Awesomium / Berkelium
- Are these project still supported?
- FFMpeg stream
- Some infos out there, could be slightly better than websockets?
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