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Description
Is your feature request related to a problem? Please describe.
Unable to add a conditional around range into APL to refine usage of items/abilities without an implicit min/max range.
Describe the solution you'd like
@kayla-glick mentioned this conditional already exists in Cata sims and just needs to be ported over.
Describe alternatives you've considered
I believe this is the only solution which provides adequate coverage for use cases like an AP trinket where we can't bake in a range requirement because melee vs ranged Hunter.
Additional context
Hopefully a quick and easy port. Rogue sims dependent on this, as I'm baking range simulation into the opener for a more "true-to-experience" simulation. Thanks!
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