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noscopearcade.lua
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205 lines (177 loc) · 6.36 KB
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repeat task.wait() until game:IsLoaded()
local Sense = loadstring(game:HttpGet('https://raw.githubusercontent.com/shlexware/Sirius/request/library/sense/source.lua'))()
local gc = loadstring(game:HttpGet("https://raw.githubusercontent.com/xeonise/scripts/refs/heads/main/gc.lua",true))()
local repo = 'https://raw.githubusercontent.com/violin-suzutsuki/LinoriaLib/main/'
local Library = loadstring(game:HttpGet(repo .. 'Library.lua'))()
local ThemeManager = loadstring(game:HttpGet(repo .. 'addons/ThemeManager.lua'))()
local SaveManager = loadstring(game:HttpGet(repo .. 'addons/SaveManager.lua'))()
local Window = Library:CreateWindow({
Title = 'No Scope Arcade',
Center = true,
AutoShow = true,
TabPadding = 8,
MenuFadeTime = 0.2
})
Sense.Load()
--getting everything from garbage collector :money_mouth:
local Tabs = {
Main = Window:AddTab('Main'),
['UI Settings'] = Window:AddTab('UI Settings'),
}
gc.findgc({"FireRate","ReloadTime","RecoilMult"}, {"Main","Gun","SettingMod","WallJump","Running","Slide"})
local LeftGroupBox = Tabs.Main:AddLeftGroupbox('Gun Mods')
LeftGroupBox:AddToggle('rapidfire', {
Text = 'Rapid Fire',
Default = true,
Tooltip = 'Makes your gun fire rapidly',
Callback = function(Value)
print('[cb] rapidfire changed to:', Value)
if Value then
gc.backupstat(1,"FireRate")
gc.modifystats(1,"FireRate",0) -- Set FireRate to 0 for rapid fire
else
gc.revertstat(1,"FireRate") -- Revert to the original FireRate value
end
end
})
LeftGroupBox:AddToggle('infammo', {
Text = 'Infinite Ammo',
Default = true,
Tooltip = 'Makes your gun have infinite ammo.',
Callback = function(Value)
print('[cb] infammo changed to:', Value)
while Value do task.wait()
if Value then
gc.backupstat(1,"ClipSize")
gc.modifystats(1,"ClipSize",999999999)
else
gc.revertstat(1,"ClipSize")
end
end
end
})
LeftGroupBox:AddToggle('automatic', {
Text = 'Automatic',
Default = true,
Tooltip = 'Makes your gun fire automatically, when you left click.',
Callback = function(Value)
print('[cb] automatic changed to:', Value)
while Value do task.wait()
if Value then
gc.backupstat(1,"Automatic")
gc.modifystats(1,"Automatic",true,"boolean")
else
gc.revertstat(1,"Automatic")
end
end
end
})
LeftGroupBox:AddToggle('instreload', {
Text = 'Instant Reload',
Default = true,
Tooltip = 'Makes your gun reload instantly.',
Callback = function(Value)
print('[cb] instreload changed to:', Value)
while Value do task.wait()
if Value then
gc.backupstat(1,"ReloadTime")
gc.modifystats(1,"ReloadTime",0)
else
gc.revertstat(1,"ReloadTime")
end
end
end
})
LeftGroupBox:AddToggle('norecoil', {
Text = 'No Recoil',
Default = true,
Tooltip = 'Makes your gun not have recoil, when you shoot.',
Callback = function(Value)
print('[cb] norecoil changed to:', Value)
while Value do task.wait()
if Value then
gc.backupstat(1,"RecoilMult")
gc.modifystats(1,"RecoilMult",0)
else
gc.revertstat(1,"RecoilMult")
end
end
end
})
local plr = Tabs.Main:AddRightGroupbox('Player')
plr:AddToggle('BHitboxes', {
Text = 'Bigger hitboxes',
Default = true,
Tooltip = 'Makes player hitboxes bigger.',
Callback = function(Value)
getgenv().biggerhitbox = Value
while getgenv().biggerhitbox do task.wait()
for i,v in next, game:GetService('Players'):GetPlayers() do
if v.Name ~= game:GetService('Players').LocalPlayer.Name then
pcall(function()
v.Character.HumanoidRootPart.Size = Vector3.new(10,10,10)
v.Character.HumanoidRootPart.Transparency = 0.7
v.Character.HumanoidRootPart.Material = "Neon"
v.Character.HumanoidRootPart.CanCollide = false
end)
end
end
end
end
})
plr:AddSlider('FOV', {
Text = 'Field Of View',
Default = 2,
Min = 0,
Max = 8, -- ingame fov is a little bit different in values for some reason
Rounding = 0,
Compact = false,
Callback = function(fov)
gc.modifystats(2,"Main", fov)
gc.modifystats(2,"Gun", fov)
gc.modifystats(2,"SettingMod", fov)
gc.modifystats(2,"WallJump", fov)
gc.modifystats(2,"Running", fov)
gc.modifystats(2,"Slide", fov)
end
})
local vis = Tabs.Main:AddRightGroupbox('Visuals')
vis:AddToggle('ESP', {
Text = 'Player ESP',
Default = true,
Tooltip = 'is a esp.',
Callback = function(Value)
if Value then
Sense.Load()
Sense.teamSettings.enemy.enabled = true
Sense.teamSettings.enemy.box = true
else
Sense.Unload()
end
end
})
vis:AddLabel('Color'):AddColorPicker('ColorPicker', {
Default = Color3.new(0.635294, 0.654901, 1), -- light blue
Title = 'ESP color',
Transparency = 0,
Callback = function(Value)
Sense.teamSettings.enemy.boxColor[1] = Value
end
})
local MenuGroup = Tabs['UI Settings']:AddLeftGroupbox('Menu')
MenuGroup:AddButton('Unload', function() Library:Unload() end)
MenuGroup:AddLabel('Menu bind'):AddKeyPicker('MenuKeybind', { Default = 'End', NoUI = true, Text = 'Menu keybind' })
Library.ToggleKeybind = Options.MenuKeybind -- Allows you to have a custom keybind for the menu
for _, toggle in pairs({ rapidfire = Toggles.rapidfire, infammo = Toggles.infammo, automatic = Toggles.automatic, instreload = Toggles.instreload, norecoil = Toggles.norecoil, BHitboxes = Toggles.BHitboxes, Toggles.ESP, Toggles.espname }) do
toggle:SetValue(false)
end -- fix for toggles not working, when they get autoenabled by the ui library.
Library.ToggleKeybind = Options.MenuKeybind
ThemeManager:SetLibrary(Library)
SaveManager:SetLibrary(Library)
SaveManager:IgnoreThemeSettings()
SaveManager:SetIgnoreIndexes({ 'MenuKeybind' })
ThemeManager:SetFolder('Themes')
SaveManager:SetFolder('TDSH/specific-game')
SaveManager:BuildConfigSection(Tabs['UI Settings'])
ThemeManager:ApplyToTab(Tabs['UI Settings'])
SaveManager:LoadAutoloadConfig()