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Node.cpp
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322 lines (297 loc) · 5.68 KB
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#include "stdafx.h"
#include "Node.h"
#include <afxtempl.h>
Node::Node()
{
char i, j;
for (i = 0; i < 3; i++)
{
for (j = 0; j < 3; j++)
{
m_data[i][j] = 0;
}
}
//m_evaluation = evaluation_MAX;
free_pos = 1;
}
Node::Node(char data[3][3])
{
char i, j;
for (i = 0; i < 3; i++)
{
for (j = 0; j < 3; j++)
{
m_data[i][j] = data[i][j];
}
}
//m_evaluation = evaluation_MAX;
GetFreePos();
}
Node::Node(char data[3][3],float e)
{
char i, j;
for (i = 0; i < 3; i++)
{
for (j = 0; j < 3; j++)
{
m_data[i][j] = data[i][j];
}
}
//m_evaluation = e;
GetFreePos();
}
Node::Node(float e)
{
char i, j;
for (i = 0; i < 3; i++)
{
for (j = 0; j < 3; j++)
{
m_data[i][j] = 0;
}
}
//m_evaluation = e;
GetFreePos();
}
Node::~Node()
{
}
//complex complex::operator +(const complex &c)
//赋值运算符重载
Node Node::operator=(const Node n)
{
char i,j;
for (i = 0; i < 3; i++)
{
for (j = 0; j < 3; j++)
{
m_data[i][j] = n.m_data[i][j];
}
}
m_NodeNum = n.m_NodeNum;
m_FatherNodeNum = n.m_FatherNodeNum;
m_Depth = n.m_Depth;
m_evaluation = n.m_evaluation;
free_pos = n.free_pos;
m_eva_g = n.m_eva_g;
m_eva_h = n.m_eva_h;
return n;
}
//操作运算符 重载
bool Node:: operator ==(const Node n)
{
char i,j;
for (i = 0; i < 3; i++)
{
for (j = 0; j < 3; j++)
{
if (!(m_data[i][j] == n.m_data[i][j]))
return false;
}
}
return true;
}
//比较运算符重载
bool Node::operator>(const Node n)
{
if (m_evaluation>n.m_evaluation)
return true;
else
return false;
}
//比较运算符重载
bool Node::operator<(const Node n)
{
if (m_evaluation<n.m_evaluation)
return true;
else
return false;
}
//获取估价函数值
float Node::Getevaluation(Node n_final)
{
return 0;
}
/*
**@brief 求取估价函数的第一种方法
**@note 将当前节点与目标节点作对比,位置不符的棋子个数,3*3格
*/
int Node::GetevaluationM0(Node n_final)
{
char i = 0, j = 0;
//int result = 0;
m_evaluation = 0;
//求取位置不符的棋子个数
for (i = 0; i < 3; i++)
{
for (j = 0; j < 3; j++)
{
if ( m_data[i][j] != n_final.m_data[i][j] )
{
//result++;
m_evaluation++;
}
}
}
//m_evaluation = result;
return (m_evaluation);
}
//距离表--0,1,2,3,4,5,6,7,8在各自位置上到0,1,2,3,4,5,6,7,8
char DistanceTable[9][9] = {
{ 0, 2, 1, 2, 1, 2, 1, 2, 1 }, //0到0,1,2,3,4,5,6,7,8
{ 2, 0, 1, 2, 3, 4, 3, 2, 1 }, //1
{ 1, 1, 0, 1, 2, 3, 2, 3, 2 }, //2
{ 2, 2, 1, 0, 1, 2, 3, 4, 3 }, //3
{ 1, 3, 2, 1, 0, 1, 2, 3, 2 }, //4
{ 2, 4, 3, 2, 1, 0, 1, 2, 3 }, //5
{ 1, 3, 2, 3, 2, 1, 0, 1, 2 }, //6
{ 2, 2, 3, 4, 3, 2, 1, 0, 1 }, //7
{ 1, 1, 2, 3, 2, 3, 2, 1, 0 } //8
};
/*
**@brief 求取估价函数的第二种方法
**@note 各棋子到目的位置所需移动的距离
** 可以尝试棋盘距离
*/
int Node::GetevaluationM1(Node n_final)
{
char i = 0, j = 0;
//int result = 0;
m_evaluation = 0;
//各棋子到目的位置所需移动的距离
for (i = 0; i < 3; i++)
{
for (j = 0; j < 3; j++)
{
//result = result + DistanceTable[(m_data[i][j])][(n_final.m_data[i][j])];
m_evaluation = m_evaluation + DistanceTable[(m_data[i][j])][(n_final.m_data[i][j])];
}
}
//m_evaluation = result;
return (m_evaluation);
}
/*
**@brief 求取估价函数的第三种方法
**@note 逆转棋子数--这里逆转棋子数可能有问题
*/
int Node::GetevaluationM2( void )
{
char i = 0, j = 0;
char InitData[9];
//char InvNum = 0;
m_evaluation = 0;
//顺时针的九个数
InitData[0] = m_data[0][0];
InitData[1] = m_data[0][1];
InitData[2] = m_data[0][2];
InitData[3] = m_data[1][2];
InitData[4] = m_data[2][2];
InitData[5] = m_data[2][1];
InitData[6] = m_data[2][0];
InitData[7] = m_data[1][0];
InitData[8] = m_data[1][1];
//这里的逆转棋子定义,存疑?
for (i = 0; i < 8; i++)
{
if ( (InitData[i + 1]+1) == InitData[i])
{
//InvNum++;
m_evaluation++;
}
}
//m_evaluation = InvNum;
return(m_evaluation);
}
/*
**@brief 求取估价函数的第三种方法
**@note 位置不符棋子数+逆转棋子数*3
*/
int Node::GetevaluationM3(Node n_final)
{
int WrongNum = 0;
int InvNum = 0;
m_evaluation = 0;
WrongNum = GetevaluationM0(n_final);
InvNum = GetevaluationM2();
m_evaluation = WrongNum + 3 * InvNum;
return(m_evaluation);
}
/*
**@brief 求取估价函数的第四种方法
**@note 各棋子到目的位置所需移动的距离+棋子深度*3
*/
int Node::GetevaluationM4(Node n_final)
{
int MoveDistance = 0;
int NodeDepth = 0;
m_evaluation = 0;
MoveDistance = GetevaluationM1(n_final);
NodeDepth = m_Depth;
m_evaluation = MoveDistance + NodeDepth * 3;
return(m_evaluation);
}
/*
**@brief A*算法求取估价函数值
**@note 棋子深度+各棋子到目的位置所需移动的距离
*/
int Node::GetevaluationAstar(Node n_final)
{
m_eva_h = 4*GetevaluationM1(n_final );
m_eva_g = m_Depth;
m_evaluation = m_eva_g + m_eva_h;
return(m_evaluation);
}
/*
**@brief 第11格位置为0
*/
char Node:: GetFreePos()
{
char i, j;
for (i = 0; i < 3; i++)
{
for (j = 0; j < 3; j++)
{
if ( m_data[i][j] == 0 )
{
free_pos = i * 3 + j;
}
}
}
return(free_pos);
}
/*
**@brief 以i为空格移动方向进行节点的拓展 0,1,2,3分别代表右,下,左,上
** 对应的,当前的值分别加上 1,3,-1,-3
*/
bool Node:: CreateNewNode( int i )
{
char temp = 0;
char x = 0, y = 0;
char j = 0, k = 0;
char dxy[4] = { 1, 3, -1, -3 };
//int OldNum = 0;
//参数检查
if (i > 3)
return 0;
//更新空格的位置
GetFreePos();
//判断是否可移动
if ( (i == 0 && free_pos%3 == 2) || (i == 1 && free_pos>5)
|| (i == 2 && free_pos % 3 == 0) || (i == 3 && free_pos<3) )
return(0);
else //创建新的节点,并更新其父节点编号,深度
{
temp = free_pos; //记录原来来空格位置
j = temp / 3;
k = temp % 3;
free_pos += dxy[i]; //更新空格位置
x = free_pos / 3;
y = free_pos % 3;
m_data[j][k] = m_data[x][y]; //互换位置
m_data[x][y] = 0;
//m_FatherNodeNum = m_NodeNum; //父节点为原节点编号
m_Depth++;
return(1);
}
//return(1);
}