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Update package version to 2.5.0
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CHANGELOG.md

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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [2.5.0] - 2021/07/21
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### Changed
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- Global settings defined in `Tweening` have been moved to new static class `Settings`
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- Scene indexes default to the current active scene
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- Tween `sceneIndex` is now a publicly exposed field
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- Shortcut tweens that are not apart of components still have an id set automatically
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## [2.4.0] - 2021/06/28
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### Added
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- New TweeningSettings component that can be used to change settings in the editor
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- New `TweeningSettings` component that can be used to change settings in the editor
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- Hide TweenManager in component menu
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- Hide `TweenManager` in component menu
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- Settings properties have been renamed
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## [2.3.0] - 2021/06/27
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### Added
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- Support for tweening Rect values
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- New Material tween extensions
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- New Camera tween extensions
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- Support for tweening `Rect` values
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- New `Material` tween extensions
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- New `Camera` tween extensions
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### Changed
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- Optimized memory consumption using enum flags
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### Removed
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- Removed Tweening.killTweensOnSceneUnload setting. Each tween now tracks the scene index and is automatically killed when that scene is unloaded.
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- Removed `Tweening.killTweensOnSceneUnload` setting. Each tween now tracks the scene index and is automatically killed when that scene is unloaded.
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## [2.2.1] - 2021/06/18
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### Added
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- Hundreds of pre-defined extension methods for tweening properties on common Unity objects
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- Hundreds of predefined extension methods for tweening properties on common Unity objects
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- More generic types are now compatible with the tweening system
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## [1.0.1] - 2021/04/13

package.json

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{
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"name": "com.zigurous.tweening",
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"version": "2.4.0",
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"version": "2.5.0",
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"displayName": "Zigurous Tweening",
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"description": "The Tweening package provides a system for tweening object properties in Unity. A tween is an animation of a value from a start position to an end position using an easing function, providing a natural sense of motion.\n\nThe system is lightweight, optimized, type-safe, and memory efficient. Hundreds of predefined tweening functions can be called on many common Unity classes, or you can animate anything using generic tweening functions. Tweens can be controlled with many different control methods and various callback functions.",
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"unity": "2019.4",

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