Skip to content

zong4/GameMechanics

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

22 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

🎮 Game Mechanics Showcase

"Good design is about removing, not adding." — Jonathan Blow

Unity C# License Status

🕒 SuperHot Recreation

A Unity recreation of SuperHot’s core experience — where time only moves when you move. Rebuilt from scratch to replicate its time manipulation and combat replay mechanics, delivering the signature "time as a weapon" tactical shooter experience.

SuperHot

🛠️ Upcoming Plans

  • 2–4 players online mode with individual time flow.

💣 Bomber, inspired by Öoo

A physics-based platformer where you are the bomb — using explosive recoil to jump, double-jump, and propel yourself through the level.

Bomber

🌍 Minecraft Recreation

A reimagining of Minecraft’s procedural world generation powered by 5-dimensional Perlin Noise.

Minecraft

🛠️ Upcoming Plans

  • Parallelized terrain generation
  • Improved chunk loading pipeline

🌐 Network Structure

A lightweight multiplayer networking framework built using Photon PUN's free tier.

📬 Contact

Author: Zong
Portfolio: zong4.github.io
Email: zzoonng@163.com

About

The art of game mechanics.

Topics

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages