"Good design is about removing, not adding." — Jonathan Blow
A Unity recreation of SuperHot’s core experience — where time only moves when you move. Rebuilt from scratch to replicate its time manipulation and combat replay mechanics, delivering the signature "time as a weapon" tactical shooter experience.
- 2–4 players online mode with individual time flow.
A physics-based platformer where you are the bomb — using explosive recoil to jump, double-jump, and propel yourself through the level.
A reimagining of Minecraft’s procedural world generation powered by 5-dimensional Perlin Noise.
- Parallelized terrain generation
- Improved chunk loading pipeline
A lightweight multiplayer networking framework built using Photon PUN's free tier.
Author: Zong
Portfolio: zong4.github.io
Email: zzoonng@163.com


