Crafting Driven MMORPG
Made with Unity 3D C#, Fishnetworking, and using EdgeGap web hosting. Starting the game from the Server scene hosts the game's server, while starting the game from the Client scene allows users to connect to that server. The Server can be started in 2 different modes by toggling Host or Server on the Server Scene's Network Manager. Host allows the Server host to also play as a client.
Controls: WASD Movement Q and E Strafe Space Bar to Jump, costs stamina but can be done even at 0 stamina Left-Shift to Sprint, costs stamina Camera controlled with left mouse button Lock forward movement to camera by holding right mouse button Run in the direction of camera by holding both mouse buttons Zoom in or out camera with scroll wheel Left-Click an enemy to target Right-click an enemy to target and begin auto attacking Tab to cycle targets, starts with target closest to camera forward Enter to open or send chat messages Buttons 1 through 0 for spells (not networked yet) Once aggro'd, enemies deaggro after 50 meters.
A presentation with more documentation regarding the development can be found here: https://docs.google.com/presentation/d/1abzzArFt5QpZ9wD0JeRIIE1IY2MtApYWCn9AhY9X7oo/edit?usp=sharing