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BloodyHell/DeathAndTaxes
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You start with a village (later this can be a world with multiple villages but for now let's start with a village).
This village has two types of buildings: Agriculture and production.
Agriculture: Produces crude base goods like crops, animals, wood and minerals
Production: Takes the crude goods that Agriculture produces and transforms them into products.
How to determine which agriculture and production buildings are generated in a village?
a) Set a baseline of population that is needed before a village can get a specific building
1) If the baseline of populace is reached, give each "tick" a change to build the building
I) Only if no other buildings are being built at that moment
2) Each building has a building time, and is not used before the building is build
3) Randomly select which building is built
I) If possible from a config file containing a list of buildings
b) Based on the surroundings
!) Must implement the world and random resource generation, too much for now
Glossary:
"Tick": A tick is a not yet determined period of time.About
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