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(Requires #493)
This PR implements a method of BPM detection to ChroMapper using AudioSync, a pure C# implementation of ArrowVortex's BPM detection algorithm.
Results should be pretty comparable to ArrowVortex, however the speed of AudioSync seems to be noticeably slower than in my basic benchmarking on .NET 7. I suspect this may be due to (i) Unity's Mono runtime or (ii) using Development/Debug mode for ChroMapper.
To-do List: