[pull] master from ReMinecraftPE:master#8
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pull[bot] wants to merge 293 commits intoCoraBitz:masterfrom
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[pull] master from ReMinecraftPE:master#8pull[bot] wants to merge 293 commits intoCoraBitz:masterfrom
pull[bot] wants to merge 293 commits intoCoraBitz:masterfrom
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Fixed a bug which would cause a heap corruption when the F3 menu was open while connecting to a server, and would typically result in a crash. Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
* Added TileData typedef * Added DataLayer for LevelChunk * Added tile update flags --------- Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
Co-authored-by: Brent <BrentDaMage@users.noreply.github.com>
* Increased version number from 0.1.0 to 0.2.0 to reflect networking support for 0.2.*
* Mobs and items replicate now!
* Added MOD_POCKET_SURVIVAL
* Enabled by default to give players something to do, and to improve experience with actual PE clients.
* Fixed vertical mob jitter on multiplayer worlds
* Added ordered client chunk requests
* Overhauled ItemInstance to handle unknown items better (particularly in multiplayer)
* Added Item and Tile pointer to ItemInstance to replace the ID integer
* Fixed CompoundTag memory leak in ExternalFileLevelStorage::saveEntities()
* Implemented packets!
* AddMobPacket
* MoveEntityPacket
* SetEntityDataPacket
* EntityEventPacket
* SetHealthPacket
* AnimatePacket
* RespawnPacket
* InteractPacket
* LevelEventPacket
* UseItemPacket
* AddItemEntityPacket
* TakeItemEntityPacket
---------
Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
* Cleaned up Utils.hpp usage * Cleaned up AppPlatform_win32 --------- Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
This took two years. It will allow us to add support for more platforms. :) Original functional decomp: https://github.com/BrentDaMage/mcpe-engine
* use macos codesign instead of ldid on xcode project * change .app name * dont capitalize icon.png * dont target armv6 or armv7s in xcode * DEBUG variable for easy debug iOS builds * try to use LTO if we can
Disabled by default. Can be enabled with `FEATURE_GFX_SHADERS` macro in GameMods.hpp.
* Fixed shaders for GLES 2, for some reason didn't get committed when it should have
* Fixed Z-fighting for block overlays * Made save device selection screen less buggy
* Re-enabled sound attenuation for non OpenAL sound APIs * Fixed XAudio2 matrix calculation * Cleaned up SoundSystemXA2
Split FixedPipelineState into AlphaState and RenderState
* Made SoundSystemAL gain have parity with Java (other than weird pitch issues) * Fixed sugar cane not growing * Fixed TilePlanterItem not making noise when placed * Other parity stuff
* Still broken, but looks slightly less broken
* Added client-side rendering buffers for OpenGL * Made glActiveTexture and VBOs optional
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