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feat: support AI quick command feat #600
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    | CI 挂了。 | 
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 哎呀,我补了咋拉依赖还挂了😭 | 
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    | 设计层面需要考虑,我下周才有时间跟任务owner讨论,先draft | 
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CodeBlock组件接口修改M,继承自MessageEntity,默认MessageEntitymessage字段,用于接受泛型类型的消息实体toolbars字段修改,原来只接受无参函数,现在接收code字符串和可选的message参数,从而能根据上下文内容动态渲染工具栏。CodeBlock组件修改目的toolbars需要拿到当前CodeBlock所在的那条message的信息去做一些校验或操作Content组件接口修改M和P:M继承自IMessageProps,默认IMessageProps;P继承自IPromptProps,默认IPromptPropsreplacePrompt字段,是用来替换渲染Prompt的函数组件replaceMessage字段,是用来替换渲染Message的函数组件Prompt的逻辑改成有replacePrompt就渲染replacePrompt,没有才渲染默认组件Prompt;原本渲染Message的逻辑改成有replaceMessage就渲染replaceMessage,没有才渲染默认组件Message。Content组件修改目的Prompt或Message的逻辑Markdown组件isHtmlContent字段,是用来区分是否要支持html内容显示message字段,是传给CodeBlock组件使用的rehype-raw,支持在Markdown → HTML 的转换过程中安全地解析并渲染「原始 HTML」标签Markdown组件修改目的CodeBlock组件的message字段的数据来源Message组件T,继承自MessageEntity,默认MessageEntityextraRender字段onRegenerate方法参数改为使用泛型TonStop方法参数改为使用泛型TMarkdown前面增加一个卡槽,渲染extraRender,用来支持新增的自定义结构Message组件修改目的Prompt组件T,继承自PromptEntity,默认PromptEntityextraRender字段Markdown后面增加一个卡槽,渲染extraRender,用来支持新增的自定义结构Prompt组件修改目的其他
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