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Dependency Source

Vladislav Kantaev edited this page Feb 11, 2022 · 3 revisions

DependencySource values define where to get dependencies from. Multiple sources can be selected simultaneously (as it is a mask).
Source types:

  • Local - search in the local GameObject.
  • Children - search in the GameObject of the Resolver and all its children.
  • Parent - search in the GameObject of the Resolver and all its parents.
  • Global - search globally (via containers).

The priority of dependency resolution is as in the list above (from highest to lowest).

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