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Collaborator
Aingar
commented
Nov 17, 2023
- Major performance optimization to health manipulation
- Earhart randomization should now never trigger after a server crash
- Flattening of Dock_Call hook method
- Minor cleanup of unused variables in CoreModule
- /base setshield now only accepts valid numeric input
- Major performance optimization to health manipulation - Earhart randomization should now never trigger after a server crash - Flattening of Dock_Call hook method - Minor cleanup of unused variables in CoreModule - /base setshield now only accepts valid numeric input
dsyalex
requested changes
Dec 5, 2023
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| WritePrivateProfileString("Timer", "lastRandomization", itos((int)currTime).c_str(), cfg_filehyperspaceHubTimer.c_str()); | ||
| WritePrivateProfileString("Timer", "lastRandomization", itos((int)(currTime - (currTime % randomizationCooldown))).c_str(), cfg_filehyperspaceHubTimer.c_str()); |
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| pub::SpaceObj::SetRelativeHealth(space_obj, base->base_health / base->max_base_health); | ||
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| base->baseCSolar = (CSolar*)CObject::Find(space_obj, CObject::CSOLAR_OBJECT); |
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You must call Release on this whenever we bin a PlayerBase object, e.g. probably in basedespawn
dsyalex
reviewed
Dec 5, 2023
| base_shield_reinforcement_threshold = FLT_MAX; | ||
| } | ||
| } | ||
| if (baseCSolar && base_health <= max_base_health) |
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ok but what does this have to do with checking vulnerability windows?
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