Brunnfeld — A medieval village economy that runs itself. 20 LLM agents with no behavioral instructions, no trading strategies, no goals. Just hunger, tool degradation, seasonal yields, and a marketplace. They negotiate prices, extend credit, hoard goods, and starve if they don't figure it out. Playable viewer with pixel art map, God Mode events, and a join as villager mode.
TypeScript·Any LLM·Free models supported· The engine is the personality
Built on top of:
Social Agent Sim — The project that started it all. 6 LLM agents in a Berlin apartment building with zero personality prompts. Just a 2 line bio, physics constraints, and 15 possible actions. Identity, relationships, and collective action emerge from the architecture. Brunnfeld took this social layer and added a full economy on top.
| Project | What it does | Stars |
|---|---|---|
| Brunnfeld | 20 agent medieval village economy. No instructions, just world physics. Playable with God Mode. | |
| Social Agent Sim | 6 agent social simulation in a Berlin apartment. The foundation Brunnfeld was built on. | |
| Agentic Orchestration Layer | Cognitive middleware with runtime code generation and self correcting triangulation. |
Integration Engineer — Real time middleware between enterprise CRMs (Microsoft Dynamics 365) and modern frontends (Webflow, Next.js). Entity reconciliation, automated content pipelines, Redis caching. Production systems handling live business data daily.
AI — Claude, Gemini, OpenRouter, Supabase (PostgreSQL + pgvector), E2B Sandboxing
Backend — Node.js, TypeScript, Vercel Serverless, Redis / Upstash, Docker, Dynamics 365 API
Frontend — Next.js, Tailwind, Zod, SSE streaming, Canvas rendering
Payments & Auth — Stripe, Google OAuth, Supabase RLS


