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Elements
Here you will find descriptions of all the elements that are currently usable. The explanations to the moves settings can be found in the tool itself, by hovering over the labels/names of the settings.
There are currently two supported move elements. Move elements are here to make camera movements, which would otherwise be very difficult to make by hand, fast and easy to create. Each move element comes with a bunch of settings which can be tweaked to create tons of variations. Explanations to each setting can be found in the tool itself, by hovering over the label/the name of the setting.
Creates a camera move, where the camera will circle around the player/avatar. Can be edited to make moves where the camera will only complete a certain percentage/Sector of the circle.

The camera will move on a straight line towards or away from the player/avatar. It can turn around its own axis multiple times on this path, creating a spiralling/corkscrew-like movement. It is also possible to have no spirals, which enables you to have a linear camera move that can even be eased (slower at the start end end of the move).

This category is for elements, that don't create camera movement themselves, but are used in tandem with move elements to augment them or do other things.
The repeat element allows you to repeat elements of a given range. Very useful if you have a set of camera moves that you want to use on multiple occasions.