A CMake-based build system for native NodeJS and Electron addons.
This project is loosely inspired by cmake-js but attempts to fix several design flaws.
It is intended to prebuild addons for different versions of NodeJS and Electron and ship a binary version.
See zeromq.js for an real-world example of how to use this module.
Create your CMakeLists.txt file based on the example and run the following command to build your project.
cmake-ts buildcmake-ts can build the projects with built-in configurations that are selected depending on the arguments and the environment. This includes cross-compilation for different architectures, including Windows arm64, Linux arm64, etc.
cmake-ts build --config debugYou can cross-compile by specifying the built-in cross configs:
cmake-ts build --config cross-win32-arm64-releaseOr by specifying the npm_config_target_os and npm_config_target_arch environment variables:
npm_config_target_os=linux npm_config_target_arch=arm64 cmake-ts buildbuild command:
Usage: cmake-ts build [options]
Build the project
Options:
  --config, --configs <configs...>
      Named config(s) to build, which could be from default configs or the ones defined in the config file (package.json)
       If no config is provided, it will build for the current runtime on the current system with the Release build type
      The default configs are combinations of `<Runtime>`, `<BuildType>`, `<Platform>`, and `<Architecture>`.
       - `<Runtime>`: the runtime to use
         e.g.: `node`, `electron`, `iojs`
       - `<BuildType>`: the cmake build type (optimization level)
         e.g.: `debug`, `release`, `relwithdebinfo`, or `minsizerel`
       - `<Platform>`: the target platform
         e.g.: `win32`, `linux`, `darwin`, `aix`, `android`, `freebsd`, `haiku`, `openbsd`, `sunos`, `cygwin`, `netbsd`
       - `<Architecture>`: the target architecture
         e.g.: `x64`, `arm64`, `ia32`, `arm`, `loong64`, `mips`, `mipsel`, `ppc`, `ppc64`, `riscv64`, `s390`, `s390x`
        Any combination of `<BuildType>`, `<Runtime>`, `<Platform>`, and `<Architecture>` is valid. Some examples:
         - `release`
         - `debug`
         - `relwithdebinfo`
         - `node-release`
         - `node-debug`
         - `electron-release`
         - `electron-debug`
         - `win32-x64`
         - `win32-x64-debug`
         - `linux-x64-debug`
         - `linux-x64-node-debug`
         - `linux-x64-electron-release`
         - `darwin-x64-node-release`
         - `darwin-arm64-node-release`
         - `darwin-arm64-electron-relwithdebinfo`
      To explicitly indicate cross-compilation, prefix the config name with `cross-`:
       - `cross-win32-ia32-node-release`
       - `cross-linux-arm64-node-release`
       - `cross-darwin-x64-electron-relwithdebinfo`
      You can also define your own configs in the config file (package.json).
       - `<ConfigName>`: the name of the config
         e.g.: `my-config`
       The configs can also be in format of `named-<property>`, which builds the configs that match the property.
         - `named-os`: build all the configs in the config file that have the same OS
         - `named-os-dev`: build all the configs in the config file that have the same OS and `dev` is true
         - `named-all`: build all the configs in the config file
       The configs can be combined with `,` or multiple `--configs` flags. They will be merged together.
   (default: [])
  -h, --help                        display help for commandThe runtime addon loader allows you to load the addon for the current runtime during runtime.
In ES modules:
import { loadAddon } from 'cmake-ts/build/loader.mjs';
import path from 'path';
import { fileURLToPath } from 'url';
const __dirname = path.dirname(fileURLToPath(import.meta.url));
const addon = loadAddon(path.resolve(__dirname, '..', 'build'));or in CommonJS:
const { loadAddon } = require('cmake-ts/build/loader.js');
const addon = loadAddon(path.resolve(__dirname, '..', 'build'));You can pass the types of the addon to the loader to get type safety:
type MyAddon = {
  myFunction: (name: string) => void;
};
const addon = loadAddon<MyAddon>(path.resolve(__dirname, '..', 'build'));Configuration is done entirely via package.json. You can specify multiple build configurations under the cmake-ts key:
"cmake-ts": {
  "nodeAPI": "node-addon-api" // Specify the node API package such as `node-addon-api`, `nan`, or the path to a directory that has the nodeAPI header. Default is `node-addon-api`, a warning is emitted if nan is used
  "configurations": [
    {
      "name": "win-x64", // name for named-configs mode
      "os": "win32", // win32, linux and darwin are supported
      "arch": "x64", // x64, x86 should work
      "runtime": "electron", // node or electron
      "runtimeVersion": "4.0.1", // Version of the runtime which it is built
      "toolchainFile": "/windows.cmake", // CMake Toolchain file to use for crosscompiling
      "CMakeOptions": [ //Same syntax as for the globalCMakeOptions
        {
          "name": "MY_CMAKE_OPTION",
          "value": "my_value",
        }
      ],
      "addonSubdirectory": "avx2-generic" // if you build addons for multiple architectures in high performance scenarios, you can put the addon inside another subdirectory
    }, // more build configurations...
    {
      "dev": true, // whether this configuration is eligible to be used in a dev test build
      "os": "linux", // win32, linux and darwin are supported
      "arch": "x64", // x64, x86 should work
      "runtime": "node", // node or electron
      "runtimeVersion": "10.3.0", // Version of the runtime which it is built
    } // more build configurations ...
  ],
  "targetDirectory": "build", // where to build your project
  "buildType": "Release", // Debug or Release build, most likely set it to Release
  "projectName": "addon" // The name of your CMake project.
  "globalCMakeOptions": [{ // this might be omitted of no further options should be passed to CMake
    "name": "CMAKE_CXX_FLAGS",
    "value": "-Og"
  }, {
    "name": "CMAKE_CXX_FLAGS",
    "value": "-I$ROOT$/include", // $ROOT$ will be replaced by the package.json directory
  }, {
      "name": "CMAKE_EXPORT_COMPILE_COMMANDS",
      "value": "1"
  }]
}While it is desirable to perform a full build (all configurations) within a CI environment, long build times hinder local package development. Therefore cmake-ts knows multiple build modes:
- TODO nativeonly-> Builds the native code only for the runtime cmake-ts is currently running on, ignoring all previously specified configurations. This is useful if you'd like to run some unit tests against the compiled code. When runningcmake-ts nativeonly, cmake-ts will determine the runtime, ABI, and platform from the environment, and build only the configuration required to run on this platform.- Example using the configuration above
- You run cmake-ts nativeonlyon NodeJS 11.7 on MacOS,cmake-tswill ignore all specified configurations above and build the native addon for NodeJS 11.7 on MacOS
 
- TODO osonly-> Builds the native code for all configurations which match the current operating system. This is useful for those developing for example an electron addon and want to test their code in electron. In such a case, you would specify electron and NodeJS runtimes for several platforms in your configuration and you can usecmake-ts osonlyto build a local package you can install in your application.- Example using the configuration above
- You run cmake-ts osonlyon NodeJS 11.7 on Linux,cmake-tswill ignore all configurations above whereos != linuxand build the native addon for all remaining configurations, in this case it will build for NodeJS 10.3 on Linux.
 
- TODO HINT: For both osonlyandnativeonly, the specified CMake Toolchain files are ignored since I assume you got your toolchain set up correctly for your own operating system.
- None / Omitted: Builds all configs
- dev-os-onlybuilds the first config that has- dev == trueand- osmatches the current OS
- named-configs arg1 arg2 ...builds all configs for which- nameis one of the args
This module supports cross-compilation from Linux to macOS and Windows, given a correct toolchain setup. There is a docker container that has a cross-toolchain based on CLang 7 setup for Windows and macOS which might be used in a CI.