Controls for the passage of time in Stardew Valley! This SMAPI mod allows you to customize the length of in-game minutes, freeze time under various conditions, and provides advanced multiplayer pause synchronization features.
ItsStardewTime replaces and enhances features found in older mods like PauseInMultiplayer and TimeSpeed. It allows for:
- Custom Time Speed: Adjust how many real-world seconds make up an in-game minute (default is 0.7s, standard is ~0.7s but varies).
- Time Freezing: Automatically freeze time in specific locations (like mines or indoors) or after a certain time of day.
- Multiplayer Pause: Voting system for pausing the game in multiplayer, with various modes (Fair, Host, etc.).
- Clock Customization: Show/hide minutes, use 24-hour format, and display pause indicators.
- Smart Integration: Automatically merges configurations from legacy mods if detected.
- Stardew Valley
- SMAPI (Stardew Modding API) 3.0.0 or higher
- Install SMAPI: Follow the official instructions.
- Download the mod: Extract the
ItsStardewTimefolder into yourStardew Valley/Modsdirectory. - Run the game: Launch the game using the SMAPI executable.
The mod generates a config.json file in its folder after the first run.
You can edit this file directly or use the Generic Mod Config Menu (recommended) to adjust settings in-game.
- Pause Vote:
Pausekey (can be remapped). - Freeze Time:
None(must be configured inconfig.jsonor GMCM). - Increase/Decrease Time Speed:
None(must be configured).
| Option | Description |
|---|---|
EnableOnFestivalDays |
Whether time scaling applies during festivals. |
SecondsPerMinute |
Base time speed (seconds per in-game minute). |
FreezeTime |
Locations and times where the game automatically freezes. |
ObjectsPassTimeWhenTimeIsFrozen |
If crops/machines should still process while time is frozen. |
Use24HourFormat |
Toggles between 12h and 24h clock display. |
PauseMode |
Multiplayer pause logic (Fair, HostOnly, etc.). |
This mod is built using .NET 6.0 and SMAPI's build config.
Framework/: Core logic for time control, multiplayer states, and notifications.Patches/: Harmony patches for modifying game behavior (Skull Cavern, Festivals, Clock UI).i18n/: Translation files for multiple languages (DE, ES, FR, KO, PT, RU, ZH).TimeMaster.cs: Main entry point for the mod.
- Build: Use
dotnet buildor your preferred IDE (Rider/Visual Studio). - Tests: No automated test suite currently implemented. TODO: Add unit tests for time calculation logic.
TODO: Add license information (e.g., MIT, GPL).
Created by Caboose Sage.