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Most can be AW or just use existing API now
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SirYwell
reviewed
Apr 5, 2026
| oldState.updateIndirectNeighbourShapes(world, pos, NOTIFY, recursionLimit); | ||
| if (sideEffectSet.shouldApply(SideEffect.EVENTS)) { | ||
| CraftWorld craftWorld = world.getWorld(); | ||
| BlockPhysicsEvent event = new BlockPhysicsEvent(craftWorld.getBlockAt(pos.getX(), pos.getY(), pos.getZ()), CraftBlockData.createData(newState)); |
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| BlockPhysicsEvent event = new BlockPhysicsEvent(craftWorld.getBlockAt(pos.getX(), pos.getY(), pos.getZ()), CraftBlockData.createData(newState)); | |
| BlockPhysicsEvent event = new BlockPhysicsEvent(craftWorld.getBlockAt(pos.getX(), pos.getY(), pos.getZ()), newState.asBlockData()); |
This uses caching instead of creating a new instance each time.
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These track final MC release builds, not builds against pre-release/RCs/etc.
Builds: https://builds.enginehub.org/job/worldedit?branch=mc/26.1