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Andy Tang edited this page Feb 16, 2014 · 5 revisions

Each attack will have two damage appliers, Elemental damage and Attack Type damage.

##Symbols

Symbol Description Multiplier
SR Super Resistance 0.25
R Resistance 0.5
N Normal 1
E Effective 2
SE Super Effective 4

Elemental Damage

Types Fire Water Earth Air Ice Light Dark
Fire R R R E SE N N
Water SE R E R R N N
Earth E R N N N N N
Air R SE R N N N N
Ice R E E N R N N
Light N N N N N SR SE
Dark N N N N N SE SR

Attack Type Damage

Types vs Defence Cloth Leather Chain mail Plate
Slash SE E R SR
Pierce SE E N SR
Blunt SE E R N
Magic SR R N SE

Armor Damage Bonus

Armor Bonus Slash Pierce Blunt Magic
Cloth SE SE SE SE
Leather E SE E N
Chain mail E E E R
Plate E N E SR

Ranged Damage

For every additional range, the damage output will go down. This ratio will be used to balance ranged attacks.

1 square : x0.9 damage

AOE Damage

For every additional AOE range, the damage output will go down. This ratio will be used to balance ranged attacks.

1 square : x0.9 damage

Delayed Attacks

Delayed attacks will receive a damage bonus depending on the turns it charged. This ratio will be used to balance delayed attacks.

1 turn : x2 damage

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