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Damage Calculation
Andy Tang edited this page Feb 16, 2014
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5 revisions
Each attack will have two damage appliers, Elemental damage and Attack Type damage.
##Symbols
| Symbol | Description | Multiplier |
|---|---|---|
| SR | Super Resistance | 0.25 |
| R | Resistance | 0.5 |
| N | Normal | 1 |
| E | Effective | 2 |
| SE | Super Effective | 4 |
| Types | Fire | Water | Earth | Air | Ice | Light | Dark |
|---|---|---|---|---|---|---|---|
| Fire | R | R | R | E | SE | N | N |
| Water | SE | R | E | R | R | N | N |
| Earth | E | R | N | N | N | N | N |
| Air | R | SE | R | N | N | N | N |
| Ice | R | E | E | N | R | N | N |
| Light | N | N | N | N | N | SR | SE |
| Dark | N | N | N | N | N | SE | SR |
| Types vs Defence | Cloth | Leather | Chain mail | Plate |
|---|---|---|---|---|
| Slash | SE | E | R | SR |
| Pierce | SE | E | N | SR |
| Blunt | SE | E | R | N |
| Magic | SR | R | N | SE |
| Armor Bonus | Slash | Pierce | Blunt | Magic |
|---|---|---|---|---|
| Cloth | SE | SE | SE | SE |
| Leather | E | SE | E | N |
| Chain mail | E | E | E | R |
| Plate | E | N | E | SR |
For every additional range, the damage output will go down. This ratio will be used to balance ranged attacks.
1 square : x0.9 damage
For every additional AOE range, the damage output will go down. This ratio will be used to balance ranged attacks.
1 square : x0.9 damage
Delayed attacks will receive a damage bonus depending on the turns it charged. This ratio will be used to balance delayed attacks.
1 turn : x2 damage