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[New] (300.0) Filter building scene layer #731
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base: v.next
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| import SwiftUI | ||
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| extension FilterBuildingSceneLayerView { | ||
| /// The building group sublayer toggle which has a toggle for the visbility of the group |
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| /// The building group sublayer toggle which has a toggle for the visbility of the group | |
| /// The building group sublayer toggle which has a toggle for the visibility of the group |
| /// - Parameter groupSublayer: The group sublayer which is used to build this view. | ||
| init(groupSublayer: BuildingGroupSublayer) { | ||
| // Sets the initial value of the toggle to the | ||
| // current visbility of the group sublayer. |
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| // current visbility of the group sublayer. | |
| // current visibility of the group sublayer. |
| /// - Parameter sublayer: The sublayer to help build this view. | ||
| init(sublayer: BuildingSublayer) { | ||
| // Sets the initial value of the toggle to the | ||
| // current visbility of the sublayer. |
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| // current visbility of the sublayer. | |
| // current visibility of the sublayer. |
| Button("Settings", systemImage: "gear") { | ||
| settingsAreVisible = true | ||
| } | ||
| .popover(isPresented: $settingsAreVisible) { [settings] in |
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Does the settings need to be captured?
Description
This PR implements
Filter building scene layerinLayerscategory.URL to README:
(There is a known issue where the basemap doesn't render sometimes)
How To Test
Screenshots