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Mods List
Legend
All of the mods here have HDR added as a baseline, some have additional features.
✅: Working / Playable (➕ improvements planned)
🚧: Work in progress, needs additional testing, or has issues that will impact graphics/gameplay
💡: Planned mod, development hasn't started
📌: Click to view mod features and other important information
Note: If the direct download link doesn't work, you can find all the current test and release builds here: Luma-Framework Releases
FAQ: Some games will use the same 32-bit / 64-bit Luma Unity addon. This addon won't work in other Unity games that it wasn't designed for (in contrast to the RenoDX Unity addon which is more universal).
Backup Unity addon downloads: x32 | x64
Installation instructions:
- Extract all the files directly in the game main executable folder (replace the previous ones if you are updating)
- If you already had a ReShade installation (dxgi.dll) overwrite it unless it's the same version. If you have other mods that used the dxgi.dll file, find a way to proxy them
- Boot the game
- Press home to bring out the ReShade and Luma menus (if they don't appear, ReShade or Luma failed to install or run)
- Customize the settings if you'd like, the defaults are already good and pick up on your display calibration
| Name | Author | Download Link | Status | Special Notes | Features |
|---|---|---|---|---|---|
| Alfred Hitchcock – Vertigo | Pumbo | Unity 64-bit | ✅ | ||
| BioShock Remastered | Pumbo |
GitHub |
✅ | ||
| BioShock 2 Remastered | Pumbo | GitHub | ✅ | 📌 | |
| Burnout Paradise Remastered | Pumbo | GitHub | ✅ | ||
| Cocoon | Pumbo | Unity 64-bit | ✅ | ||
| Deus Ex: Human Revolution | Pumbo | GitHub | ✅ | Not compatible with Boris ENB (DX9). Works on DE and original Edition. The Gold Filter Restoration mod is redundant with this |
📌 |
| FAR: Changing Tides | Pumbo | Unity 64-bit | ✅ | ||
| FAR: Lone Sails | Pumbo | Unity 64-bit | ✅ | ||
| Final Fantasy VII Remake | Izueh |
GitHub |
✅ | ||
| Heavy Rain | Pumbo | GitHub | ✅ | Ultrawide might only work on Steam | 📌 |
| Hollow Knight: Silksong | Pumbo | ✅ | 📌 | ||
| INSIDE | Pumbo | GitHub | ✅ | Not compatible with Xbox Store version | 📌 |
| Just Cause 3 | Pumbo | GitHub | ✅ | 📌 | |
| Lara Croft and the Temple of Osiris | Pumbo | GitHub | ✅ | ||
| Lego City: Undercover | Pumbo | GitHub | ✅ | ||
| Mafia III | Pumbo | GitHub | ✅➕ | 📌 | |
| Prey | Pumbo | ✅➕ | |||
| Prince of Persia: The Lost Crown | Pumbo & Ersh | Unity 64-bit | ✅ | ||
| Shadows of Doubt | Pumbo | Unity 64-bit | ✅ | ||
| Trine 5 | Pumbo | GitHub | ✅➕ | ||
| Thief | Pumbo | GitHub | ✅ | ||
| Thumper | Pumbo | GitHub | ✅ | ||
| Watch Dogs 2 | Pumbo | 🚧 | |||
| White Knuckle | Pumbo | Unity 64-bit | ✅➕ |
| Name | Author | Status |
|---|---|---|
| Alan Wake Remastered | Pumbo | 💡 |
| Alien: Isolation | Musa & Pumbo | 💡 |
| Assassin's Creed (1) | Pumbo | 💡 |
| Batman Arkham City + Origin + Knight | Pumbo & Musa | 💡 |
| Beyond Two Souls | Pumbo | 🚧 |
| BioShock Infinite | Pumbo | 🚧 |
| Crash Bandicoot 4 | Pumbo | 🚧 |
| Dishonored 2 + Death of the Outsider | Pumbo & Musa | 🚧 |
| Dying Light | Pumbo & Musa | 💡 |
| Dying Light 2 | Pumbo & Musa | 🚧 |
| Everybody's Gone to the Rapture | Pumbo | 💡 |
| Final Fantasy XV | Pumbo | 🚧 |
| Get Even | Pumbo | 💡 |
| L.A. Noire | Pumbo | 💡 |
| Lost Planet 2 | Pumbo | 💡 |
| Mad Max | Pumbo | 💡 |
| Mafia II | Pumbo | 🚧 |
| Just Cause 4 | Pumbo | 💡 |
| Watch Dogs: Legion | Pumbo | 💡 |
| Metal Gear Solid V | Pumbo | 💡 |
| Metro Redux (both) | Pumbo | 💡 |
| Mirror's Edge Catalyst | Musa | 🚧 |
| Nier: Automata | Pumbo | 💡 |
| Quantum Break | Pumbo | 💡 |
| Resident Evil 5 | Pumbo | 💡 |
| Saints Row Series | Pumbo | 💡 |
| Skate Story | Pumbo | 🚧 |
| Sleeping Dogs | Pumbo | 💡 |
| Trine 4 | Pumbo | 💡 |
| Psychonauts 2 | Pumbo | 💡 |
| The Sinking City | Pumbo | 💡 |
| Ori and the Blind Forest | Pumbo | 💡 |
| Ori and the Will of the Wisps | Pumbo | 💡 |
| Dead Space 2 | Pumbo | 💡 |
| Amnesia: The Bunker | Pumbo | 💡 |
| SOMA | Pumbo | 💡 |
| Metal Gear Rising | Pumbo | 💡 |
| Mirror's Edge | Pumbo | 💡 |
| The Witness | Pumbo | 💡 |
| Subnautica | Pumbo | 💡 |
| Doom 3 | Pumbo | 💡 |
| Rage 2 | Pumbo | 💡 |
| Crysis Remastered Series | Pumbo | 💡 |
| F.E.A.R. Series | Pumbo | 💡 |
| Stalker Series | Pumbo | 💡 |
| What Remains of Edith Finch | Pumbo | 💡 |
| Life Is Strange 2 | Pumbo | 💡 |
| Observer: System Redux | Pumbo | 💡 |
| Vanquish | Pumbo | 💡 |
| Homefront: The Revolution | Pumbo | 💡 |
| Little Nightmares Series | Pumbo | 💡 |
| Ashen | Pumbo | 💡 |
| Devotion | Pumbo | 💡 |
| Lucky's Tale | Pumbo | 💡 |
| Yooka-Replaylee | Pumbo | 💡 |
| Renagade Ops Series | Pumbo | 💡 |
| Devil May Cry 4 | Pumbo | 💡 |
| Titanfall 2 | Pumbo | 💡 |
| ABZU | Pumbo | 💡 |
| The Surge | Pumbo | 💡 |
| Hellblade: Senua's Sacrifice | Pumbo | 💡 |
| Kingdom Hearts III | Pumbo | 💡 |
| System Shock (2023) | Pumbo | 💡 |
| Scorn | Pumbo | 💡 |
| Stray | Pumbo | 💡 |
| The Ascent | Pumbo | 💡 |
| The Medium | Pumbo | 💡 |
| Shadow Warrior Series | Pumbo | 💡 |
| Somerville | Pumbo | 💡 |
| Grand Theft Auto IV | Pumbo | 💡 |
| Evil West | Pumbo | 💡 |
| Rime | Pumbo | 💡 |
| Deus Ex: Mankind Divided | Pumbo | 💡 |
| Nioh Series | Pumbo | 💡 |
| Stranger of Paradise: Final Fantasy Origin | Pumbo | 💡 |
ℹ️ Generic mod that replaces default UE4 TAA implementation with DLSS (DLAA) or FSR3, at the moment in requires DX11 (it might work in UE5 games too).
💻 Setting changes listed in Notes may require 3rd party tools such as UUU or UE4SS to activate console or change/add to Engine.ini
| Name | Status | Notes | UE version |
|---|---|---|---|
| Abiotic Factor | ✅ | -DX11 launch argument | 5.4.4.0 |
| Abzu | ⛔ | 4.12.5.0 | |
| Ace Combat 7: Skies Unknown | ✅ | In-game: AA "FXAA High" Modify Engine.ini[SystemSettings]r.DefaultFeature.AntiAliasing=2r.PostProcessAAQuality=4 |
4.18 |
| Agony UNRATED | ✅ | 4.17.2.0 | |
| Alchemy Garden | ✅ | 4.27.2.0 | |
| Ancestors Legacy | ✅ | Modify Engine.ini[SystemSettings]r.DefaultFeature.AntiAliasing=2r.PostProcessAAQuality=4 |
4.17.2.0 |
| Ashen | ✅ | ||
| Aven Colony | ⛔ | 4.16.2.0 | |
| Biomutant | ✅ | In-game: AA "High" or "Max" | 4.18.0.0 |
| Blair Witch | ✅ | In-game: TXAA, res. scalability "Full" | |
| Borderlands 3 | 🚧 | Seems to have flickering issues | 4.20.3.0 |
| Bramble: The Mountain King | 🚧 | In-game: Quality "Epic." VRAM fills up quickly and eventually causes game stutters. Constantly swapping between Quality "High" and "Epic" always makes VRAM fill up. Not using Luma makes the game stay at static 2.6 GB VRAM usage. | |
| Breathedge | ✅ | 4.27.2.0 | |
| Bus Simulator 21 | ⛔ | 4.26.2.0 | |
| Call of the Sea | ✅ | In-game: Global quality "Epic" | 4.26.2.0 |
| Circus Electrique | ✅ | Modify Engine.ini[SystemSettings]r.DefaultFeature.AntiAliasing=2r.PostProcessAAQuality=4 |
4.27.1.0 |
| Code Vein | ✅ | In-game: AA Highest | |
| Coral Island | ✅ | 4.27.7.0 | |
| Crab Champions | ✅ | In-game: High Anti-aliasing Type | 4.27.2.0 |
| Crash Bandicoot 4: It's About Time | ✅ | In-game: at least Medium (2x) Antialiasing Quality | 4.24.2 |
| Clash: Artifacts of Chaos | ✅ | In-game: AA quality "Very High" | 4.27.2.0 |
| Close to the Sun | ✅ | In-game: AA 4X | 4.18.0.0 |
| Cygni: All Guns Blazing | ✅ | Modify Engine.ini[SystemSettings]r.DefaultFeature.AntiAliasing=2r.PostProcessAAQuality=4 |
4.27.2.0 |
| Darksiders 3 | ✅ | In-game: AA Epic | 4.19.2.0 |
| Daemon x Machina | ⛔ | On level load or graphics change, game force-applies r.TemporalAASamples=1, disabling DLAA |
4.20.3.0 |
| Days Gone | ⛔ | 4.10.1.0 | |
| Daylight | ⛔ | (?) | |
| Dead Island 2 | ✅ | Requires -dx11 launch argument |
4.25.0.0 |
| Deceive Inc. | ⛔ | blocked by Easy Anti-Cheat | 4.27.2.0 |
| DESOLATE | ✅ | 4.25.4.0 | |
| Destroy All Humans! – Clone Carnage | ⛔ | 4.22.3.0 | |
| Devil's Hunt | ✅ | 4.21.1.0 | |
| Die Young | ✅ | In-game: TAA "High" or "Epic" | 4.25.0.0 |
| DNF Duel | ✅ | AA does not work in character selection screen. Modify Engine.ini[SystemSettings]r.DefaultFeature.AntiAliasing=2r.PostProcessAAQuality=4 |
4.25.0.0 |
| Dragon Ball Z: Kakarot | ✅ | In-game: TAA + use BDZK_Fix for the Legacy version/its updated fork for the HD version | 4.21.2.0 |
| DRAGON QUEST XI: Echoes of an Elusive Age | ✅ | Modify Engine.ini[SystemSettings]r.DefaultFeature.AntiAliasing=2r.PostProcessAAQuality=6r.temporalaasamples=2 |
4.15 |
| Eriksholm: The Stolen Dream | ✅ | 5.4.4.0 | |
| Filament | ✅ | In game: AA "High" or "Very High" | 4.24.3.0 |
| GigaBash | ⛔ | 4.27.2.0 | |
| Goat Simulator 3 | ✅ | In-game: High AA | 4.27.2.0 |
| Guilty Gear Strive | ✅ | AA does not work in character selection screen. In-game: AA "Temporal Anti Aliasing" Modify Engine.ini[SystemSettings]r.DefaultFeature.AntiAliasing=2r.PostProcessAAQuality=4 |
4.25.0.0 |
| Gylt | ✅ | Launch using -dx11. In-game: Upscaling Method "TAAU, 100%." Recommended to use r.motionblur.amount=0 via Engine.ini for motion clarity |
|
| Hellblade: Senua's Sacrifice | ✅ | -DX11 launch argument | 4.25.0.0 |
| Hell Let Loose | ⛔ | blocked by Easy Anti-Cheat | 4.25.0.0 |
| It Takes Two | 🚧 | Only works on the title screen sequence | 4.26 |
| Just Die Already | ✅ | Modify Engine.ini[SystemSettings]r.DefaultFeature.AntiAliasing=2r.PostProcessAAQuality=4 |
4.25.0.0 |
| Kao the Kangaroo | ✅ | In-game: AA "High" | |
| Kholat | ⛔ | 4.7.5.3 | |
| Kid A Mnesia Exhibition | ✅ | 4.26.2.0 | |
| KINGDOM HEARTS III + Re Mind (DLC) | ⛔ | In-game: "TXAA" Modify Engine.ini[SystemSettings]r.DefaultFeature.AntiAliasing=2r.AntiAliasingMethod=2 |
4.17 |
| Layers of Fear 2 | ✅ | 4.21.2.0 | |
| Life is Strange: True Colors | 🚧 | Use Luma build 189. Latest builds do not work. Having RTSS (and similar programs) open prior to game's launch may break the mod. Launch using -dx11 parameter. In-game: Antialiasing "Very High" or "Cinematic" |
4.25.0.0 |
| Life is Strange: 2 | ✅ | 4.16.3.0 | |
| Little Nightmares | ✅ | 4.13.1.0 | |
| Little Nightmares III | ⛔ | Doesn't boot in DX11 | 4.27.2 |
| Master Detective Archives: RAIN CODE Plus | ✅ | In-game: AA quality "High", resolution slider at max | |
| Mutant Year Zero: Road to Eden | ✅ | In-game: AA "High". Recommended to use r.motionblur.amount=0 via Engine.ini for motion clarity |
4.17.2 |
| Maneater | ✅ | 4.25.0.0 | |
| Mothergunship | ✅ | Modify Engine.ini[SystemSettings]r.DefaultFeature.AntiAliasing=2r.PostProcessAAQuality=4 |
4.25.0.0 |
| Mordhau | ✅ | 4.26.2.0 | |
| NARUTO TO BORUTO: SHINOBI STRIKER | ⛔ | blocked by Easy Anti-Cheat | 4.16.3.0 |
| Orcs Must Die! 3 | ✅ | In-game: AA quality "High" | 4.27.1.0 |
| Persona 3 Reload | ⛔ | Doesn't boot in DX11 | 4.27.2 |
| Poppy Playtime | ⛔ | 5.2.1.0 | |
| Predecessor | ⛔ | blocked by Easy Anti-Cheat | 5.4.4.0 |
| Psychonauts 2 | ✅ | Requires -dx11 launch argument (GOG/Steam only, will not work on Microsoft Store/Gamepass as this version does not support DirectX 11) |
4.26.1.0 |
| Redeemer | ✅ | 4.19.0.0 | |
| Redout: Enhanced Edition | ✅ | -DX11 launch argument | 4.27.2.0 |
| Redout 2 | ✅ | -DX11 launch argument | 4.27.2.0 |
| Relicta | ✅ | 4.25.0.0 | |
| Remnant: From the Ashes | ✅ | Modify Engine.ini[SystemSettings]r.DefaultFeature.AntiAliasing=2r.PostProcessAAQuality=4 |
4.22.3.0 |
| Rime | ⛔ | 4.12.5.0 | |
| RoboQuest | ✅ | In-game: TAA, Quality "3" | 4.26.2 |
| RUINER | ✅ | 4.23.0.0 | |
| Scarlet Nexus | ✅ | In-game: AA "TXAA" | 4.25.0.0 |
| Shin Megami Tensei V: Vengeance | ✅ | Needs Lyall's Fix to force TAA. | |
| Shenmue3 | ✅ | 4.20.3.0 | |
| Sherwood Extreme | 🚧 | 4.25.4.0 | |
| Snake Pass | ✅ | 4.14.1.0 | |
| Song of Nunu | 🚧 | Launch using -oss=Steam -dx11. In-game: AA "High". Recommended to use r.TemporalAASamples=4 via engine.ini (default: 8). Visible jittering in foliage and microscopic elements. |
5.1 |
| Spirit of the North | ✅ | In-game: Graphics Quality "Ultra" | 4.27.2 |
| Spyro Reignited Trilogy | ✅ | In-game: High TAA | 4.19.0.0 |
| Star Wars Jedi: Fallen Order | ✅ | 4.21.2.0 | |
| State of Decay 2: Juggernaut Edition | ✅ | 4.13.2.0 | |
| Steel Rats | ✅ | 4.19.2.0 | |
| Stray | ✅ | 4.27.2 | |
| Styx: Shards of Darkness | ✅ | Modify Engine.ini[SystemSettings]r.DefaultFeature.AntiAliasing=2r.PostProcessAAQuality=4 |
4.13.1.0 |
| Submerged Hidden Depths | ✅ | In-game: AA "High" | 4.26.2.0 |
| SUCCUBUS | ✅ | 4.24.2.0 | |
| Supraland | ✅ | In-game: AA "Temporal Anti Aliasing" | 4.26.6.0 |
| Tales of Arise | ✅ | Requires Arise-SDK, UseUE4TAA = true | |
| Tandem A Tale of Shadows | ✅ | 4.26.2.0 | |
| Tell Me Why | ✅ | 4.20.3.0 | |
| The Ascent | ✅ | -DX11 launch argument | 4.26.4.0 |
| The Awesome Adventures of Captain Spirit | ✅ | 4.16.3.0 | |
| The Dark Pictures Anthology: Man of Medan | ✅ | Requires Supermassive Games Border Remover. Use -dx11 launch parameter. In-game: Antialiasing "Medium" as higher settings enable TAA with Upsampling that freeze the image. Other pillarbox removal mods such as UUU may show broken image. |
4.26.2.0 |
| The Gunk | ✅ | 4.26.2.0 | |
| The Outer Worlds: Spacer's Choice Edition | ⛔ | Doesn't boot in DX11 | 4.27.2 |
| The Pathless | ✅ | ||
| The Vanishing Ethan Carter Redux | ⛔ | 4.8.0.0 | |
| Tiny Tina's Wonderlands | ✅ | ||
| Tribes of Midgard | ✅ | Modify Engine.ini[SystemSettings]r.DefaultFeature.AntiAliasing=2r.PostProcessAAQuality=4 |
4.27.0.0 |
| Vampyr | ✅ | In-game: AA TXAA 6X | 4.15.1 |
| Warhammer 40,000: Boltgun | ✅ | Modify Engine.ini[SystemSettings]r.DefaultFeature.AntiAliasing=2r.PostProcessAAQuality=4 |
4.27.2.0 |
| Weird West | ✅ | 4.26.2.0 | |
| Witch It | ✅ | -DX11 launch argument. In-game: "Temporal AA" | 5.4.4.0 |
- Fully restores the original post process color grading and bloom (the DC removed color grading and worsened bloom) (this is similar to the Gold Filter Restoration mod, however Luma automatically selects the right color filter by level, as it used to be, instead of using a fixed preset)
- Adds HDR rendering: the game didn't render to HDR at all, it was in a limited "SDR" range from beginning to end)
- Adds HDR tonemapping and output
- Improves SDR output: the game didn't have any tonemapping, it simply clipped after bloom and color filtering
- Improves bloom, given its radius reduced with resolution and was next to invisible at 4k
- Improve emissive surfaces, they now have proper dynamic range, making the game shine
- Restore original lighting shaders in the DC edition given that some were broken
- Lower z-fighting by increasing the depth buffer quality
- Fixes multiple post process effects related to user interface not scaling properly at higher resolutions
- Improves lens flare effects, and player damage/death post process effects, they were stretched at ultrawide resolutions
- Adds fog from the Definitive Edition to the Gold Filter restoration mod
- Improve color grading (e.g. gold filter), making it closer to modern standards
- Fixes projectile decals being fully black and not displaying normal maps properly
- Fixes ambient occlusion having screen space noise, that made it visually intrusive
- The UI scaling fix is integrated in the mod, and is customizable with a slider to have UI of your preferred size
- Upcoming: DLSS Super Resolution + FSR
- Fixes Yellow LUTs (LUT average color can be removed from the scene, restoring the original scene color)
- Fixes Ugly LUTs (LUT intensity slider and LUT levels correction)
- Fixes Bad tonemapping with hue distortions (Uncharted 2)
- Fixes Bad TAA (DLSS) (WIP, looking amazing so far)
- Fixes Blur and no sharpening (I've added AMD's RCAS, done before the UI)
- Fixes Forced chromatic abortion (toggle)
- Fixes Forced dithering (toggle)
- Fixes Forced vignette (WIP, doesn't work in cars yet)
- Fixes Forced FXAA (toggle)
- Fixes Film Grain and Dithering raising the black floor
- Fixes Game enforcing 60Hz in FSE
- Adds Hide gameplay UI toggle (hides all UI, including the pause menu so you need to disable the setting manually atm, immersive)
- Adds Amazing HDR (seriously this game has a wild dynamic range, daytime is 300k nits, while night time can be dim)
- Fixes Movies being decoded incorrect, which is a shame as half of the narrative is exposed through videos (probably more than 1h of them). Skin became red due to them decoding to BT.601 instead of BT.709
- Adds PumboAutoHDR to videos and car rear view mirror (it optionally appears while driving, it looked very flat)
- Boosted the city lights, cuz they were somewhat dim (optional)
- Allow removal of Film Grain (not advised)
- Adds HDR tonemapping (with improved quality render targets, meaning banding is reduced)
- Improved auto exposure, given that it often caused flickering
- Improved FXAA and SMAA implementations (the edges weren't calculated properly)
- Fixed video playback being done in the wrong color space
- Allow disabling the anamorphic bloom (it was stretched horizontally)
- Fixed Anisotropic Filter 16x still not affecting many surfaces
- Adds HDR rendering (the game just clipped)
- Adds HDR/SDR tonemapping support
- Adds ultrawide support
- Improves film grain (it was really bad)
- Improves color grading (slightly tweaked to match modern standards, without shifting away from the original look)
- Adds PumboAutoHDR on pre-recorded cutscenes
- Fixes the edges of pre-recorded videos playback having an out of place line
- Expose color grading customization settings
- Adds HDR support
- Adds ultrawide support (with chapter selection and credits UI being fixed, and the lens distortion being overly strong is fixed)
- Exposes a custom aspect ratio slider to play at your preferred aspect ratio
- Adds native 16bit HDR grading/tonemapping, respectful of the original art
- Customizable look with a few primary options (HDR paper white, HDR peak white, HDR highlights, UI brightness, ...)
- Improves SDR tonemapping mode (optional, the game didn't have any tonemapping and was doing a heavy clip)
- Adds an SDR to HDR conversion step to Movies and some Menus (for a consistent look)
- Fixes 8bit quantization and banding on character light
- Fixes visible steps at the edges of character light
- Adds fine tuning controls for character light (brightness, radius and falloff)
- Fixes Vignette being overly dark in Ultrawide
- Allows disabling Vignette and a couple other things
- Adds HDR and SDR tonemapping support (the game just clipped)
- Adds Ultrawide support (weapon model fov was cropped)
- Fixes fog raising blacks
- Improves quality of many post process effects
- Includes the crash fix mod to fix the common crashes
- Fix Ultrawide Vignette being way strong than at 16:9
- Allow disabling lens distortion
- HDR rendering (16 bit, against original 8 bit rendering with no dynamic range) (including the reflections)
- HDR output, tonemapping and improved SDR output (no more clipping)
- Fix original grading clipping away shadow and highlights detail due to math errors
- Improved Bloom
- Improved Motion Blur quality (48 samples against 16 of the original, reduce accidental jittering), improved Ultrawide support
- Added PS2 inspired strong Motion Blur (vanilla one was very weak due to the effect being expensive, now 60fps feels super smooth, and cars feel properly fast)
- Fixed Sun Bloom being stretched in Ultrawide, and fix Sun Bloom not appearing at all if MSAA was enabled
- Fixed Sun Bloom flickering on and off if things move in front of the camera, now it's blended properly
- Modernize car headlights/brakes lens coronas
- Fixed Motion Blur being low intensity and being next to invisible in Ultrawide
- Fixed Motion Blur not properly applying on car headlights and other transparent elements
- Tweak tonemapping and lighting to make the game look more HDR
- Allow disable the strong game color grading, and its commonly present blue/yellow filter
- Fixed MSAA depth downscale not being done properly, lowering the quality of SSAO, DoF, Particles and Motion Blur
- Improved particles rendering (they had issues with their additional depth downscale)
- Improve UI look, given the fire boost effect was very HDR and was all clipped (it's tonemapped too now)
- Fixed Videos playback being done in the wrong color space (BT.601), causing reds to shift, and added AutoHDR on videos
- Improved Ultrawide support by hiding unnecessary UI black bars that reduced the FOV and cropped UI out (this game does weird stuff in UW)
- Added DoF toggle setting
- HDR rendering and tonemapping
- Improved SDR tonemapping
- Improved sun shafts quality
- HDR tonemapping
- Improved post process and AA
- Fixed cutscenes being stretched in Ultrawide (use the Rose UW mod for the rest)
- See Nexus link
- Upcoming: DLSS improvements, Custom FoV improvements, performance improvements, HDR improvements