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8 changes: 4 additions & 4 deletions i18n/zh_Hans/lesson-7-member-variables.po
Original file line number Diff line number Diff line change
Expand Up @@ -175,8 +175,8 @@ msgstr ""
"\n"
"要访问这些 X 和 Y 子组件,请在变量名称后添加一个点(“.”)。\n"
"\n"
"下面的代码会把实体放置在 x 轴上的 [code]180[/code] 像素和 y 轴上的 "
"[code]120[/code] 像素处。"
"下面的代码会把实体放置在 x 轴上的 [code]200[/code] 像素和 y 轴上的 "
"[code]250[/code] 像素处。"

#: course/lesson-7-member-variables/lesson.tres:158
msgid ""
Expand Down Expand Up @@ -213,7 +213,7 @@ msgid ""
"applications: the y-axis is positive going down."
msgstr ""
"请注意,在游戏中,假设你的角色的位置从 (0, 0) 开始,上面的代码将实体向右移动 "
"[code]180[/code] 像素并向下移动 [code]120[/code] 像素。\n"
"[code]200[/code] 像素并向下移动 [code]250[/code] 像素。\n"
"\n"
"在数学中,按照惯例,y 轴通常为正向上。\n"
"\n"
Expand Down Expand Up @@ -251,7 +251,7 @@ msgstr ""
msgid ""
"Let's look at one last example before moving on to the practice. The "
"following code makes the character 1.5 times its starting size."
msgstr "在开始练习之前,让我们看最后一个例子。 以下代码使角色编程其起始大小的 1.5 "
msgstr "在开始练习之前,让我们看最后一个例子。 以下代码使角色变成其起始大小的 1.5 "
"倍。"

#: course/lesson-7-member-variables/lesson.tres:228
Expand Down