Generate resources with data-center flair. Build server racks, install servers, feed them power, manage the heat, and watch the goods roll in.
- RimWorld 1.6 support, with an updated 1.5 build maintained.
- Core code refactor of the generation system for cleaner architecture and fewer edge-case bugs.
- Custom resource list is now persistent across saves/restarts (no more disappearing choices).
- Resource settings fixed — values apply and serialize reliably.
⚠️ I don’t have much time to maintain ACS right now. If you like the mod, please consider jumping in on GitHub. PRs beat issues—small, focused commits are super helpful.
• Repo: https://github.com/Georodin/ACS-AdvancedCommercialServer
• Pick an enhancement or bug and open a PR 🙏
Using the servers, the following resources can be generated (and more via Mod Settings):
- Silver
- Gold
- Jade
- Plasteel
- Steel
- Industrial Components
- Spacer Components
- Neutroamine
- Uranium
Server Racks hold up to 12 servers. Each installed server adds to the rack’s:
- Power draw (Watts)
- Calculating power (THz) — increases generation speed
- Heat output — scales with power draw
Generation speed scales with the summed THz in the rack. Output time is balanced against market value, so expensive items naturally take longer.
Heads-up: Some items (quest/unique content, etc.) don’t behave well when spawned. If something seems off, remove it from your custom list.
There are three server tiers. Mix and match—everything stacks inside the rack.
- Description: Entry-level compute module for typical workloads
- Cost: 50 Steel, 3 Industrial Components
- Power Consumption: 200 W
- Calculating Power: 1 THz
- Research Prerequisites:
ServerBasic
- Description: More throughput, more draw
- Cost: 70 Steel, 5 Industrial Components, 2 Spacer Components
- Power Consumption: 500 W
- Calculating Power: 3 THz
- Research Prerequisites:
ServerAdvanced
- Description: Top-shelf compute from the glittering elite
- Cost: 50 Plasteel, 5 Industrial Components, 5 Spacer Components
- Power Consumption: 1200 W
- Calculating Power: 8 THz
- Research Prerequisites:
ServerGlitterworld
Heat production is directly tied to power consumption. High-tier stacks run hot—plan cooling or expect toastier colonists.
All operating Server Racks contribute their combined research speed. Place a rack adjacent to a High-Tech Research Bench to tap into the networked bonus.
- Custom Resource List: Add nearly any item to generate.
Now persists correctly across sessions and saves. - Balance Controls: Adjust generation multipliers and behavior.
If an item behaves strangely when spawned, it probably isn’t intended to be generated. Remove it from your list.
- RimWorld: 1.6 (current) and 1.5 (maintained build)
- As always, back up your saves before reshuffling mods. When updating from older ACS versions, let the game load fully so settings migrate.
- Added RimWorld 1.6 support; maintained 1.5 build
- Refactored core generation system (cleaner, faster, fewer edge cases)
- Fixed: custom resource list persistence
- Fixed: resource settings application/serialization
- Updated to version 1.5
- Customizable resource list available in Mod Settings
- Fixed heat pusher issue (heat now scales with rack power usage)
- Adjusted generation relative to market value
Inspired by Spess Carp’s Commercial Server Mod. Enormous gratitude to the RimWorld Discord #mod-development crew!
Special appreciation to Jamaican Castle, Erdelf, and Aelanna for their help and guidance:
I’m short on time. If you want ACS to thrive, the best help is direct contributions:
- Pick an enhancement or bug
- Submit a PR with a brief rationale and testing notes
- Keep code tidy—small, focused commits help a lot
Repo: https://github.com/Georodin/ACS-AdvancedCommercialServer
Issues, ideas, or balance feedback are welcome as Issues or Enhancements on GitHub.
- GitHub: https://github.com/Georodin/ACS-AdvancedCommercialServer
- Enhancements label:
enhancement
New feature or request - Steam feedback thread: https://steamcommunity.com/sharedfiles/filedetails/?id=3040482484
Enjoy building your colony’s first high-heat money printer. Stay cool. 😅









