Releases: Gibberlings3/SP_Collection
Releases · Gibberlings3/SP_Collection
Version 17
Version 16
- Fixed an install issue with the Sylvan Mystic on games without a Summon Deva spell
Version 15
- Added Polish translation from Aristo
- Innate abilities now have descriptions, since these are visible on EE games
- Innate abilities created from existing spells now get a more thorough treatment
- Multiple abilities that stunned targets were not setting portrait icons or giving feedback in the combat log
- Fixed minor errors with percentages; e.g. if an ability stated it had a 10% chance to do something it was really doing it at 11%
- Updated divine casters to match Divine Remix's upcoming v9 sphere system
- Fixed bug with Sylvan Mystic copying the wrong spells for some of its innates
- Blade Master's Parry and Counter Attack now better protect from physical damage
- Blade Master's Counter Attack now works more like a Fire Shield ability
- Blade Master's Precision Strike could stun the Blade Master instead of its target
- Death Knight's Heart Blight ability was not doing the right damage for the 25% damage ability
- Listed duration for the Death Knight's Ebony Hand was off by a round
- Death Knight's Harm Touch will now scale fo level 30 for IWDEE games
- Arcane Fist will now properly disable the Bard Song button on EE games
Version 14
- On EEs, the Wushi Ninja was not properly getting its thieving skills (thanks to M4RT and polyopte for reporting and fixing)
- The Arcane Fist relies on the game's universal script to keep its proper fist equipped, but was not accounting for SoD's universal script
- Fixes to Creslyn's Item Pack:
- Joorg's Demise is now usable by shaman on EEs, as it is an axe
- Numerous items had leftover kit usability flags that they shouldn't (name Helm, Talos, Undead Hunter flags)
- Ivory Ioun Stone shouldn't provide critical hit protection on EEs/TobEx
- Geirthan's Plate was usable by Avengers and Archers
- Added more integrations for the in-development EE Fixpack, specifically, the new way it handles 'curing' things such as stun, hold, and feeblemind
- Upgraded from WeiDU's native ADD_KIT to argent77's ADD_KIT_EX function
Version 13
- Fixed bug with the Russian translation, and updated it in the process
- Fixed bug where Joorg's Demise was applying vorpal hits on 6% of hits instead of 5%
- On EE games, the new items in Creslyn's Item Pack could end up being usable by the new kits when they should be restricted
- Added integrations for the in-development EE Fixpack, specifically, the new way it handles effects immunity
Version 12
- Fixed a bug with the Arcane Fist where it could get caught in a loop trying to re-apply its fist due to a typo
- PI integration
Version 11
- A lot of improvements for the mod on EE games:
- Kits now use Wisp's full EE conversion macro. The older hack was failing to install kits correctly on EE games, e.g. it could install the kits but then make them unselectable at the character creation screen.
- Character conversion macro has been updated as well
- Aedan, our Italian translator, redid the formatting for the English EE translation to better match the EE style
- Usability hacks for the EEs are substantially reduced. For example, the hacks for the Archer of Sylvanus no longer borks item usabilities for Dorn and other Blackguards.
- Freedom's Call's free action no longer blocks its own haste ability, and it's actually in the store now
- Revamped Italian translation courtesy of Aedan.
- The Summon Deva ability for the Sylvan Mystic is only available for games that already have devas, e.g. this ability is not available for SoA games.
- Innates made from existing arcane or divine spells are now done so in a more reliable, robust method