Maya blendMesh/ bulgeMesh/ sphereCollide plugin
In Maya pluginmanager load compiled blendMesh.mll
To build blendMesh.mll in visual studio:
Visual studio project prefs change:
-Linker general: Output File: change .dll into .mll
-Linker general additional library directories: C:\Program Files\Autodesk\Maya2012\lib
-Linker input additional dependencies: Foundation.lib;OpenMaya.lib;OpenMayaUI.lib;OpenMayaAnim.lib;
OpenMayaFX.lib;OpenMayaRender.lib;Image.lib;opengl32.lib;glu32.lib
-Linker Command Line Additional Options: /export:initializePlugin /export:uninitializePlugin
-C/C++ general Additional Include Directories: C:\Program Files\Autodesk\Maya2012\include
-C/C++ preprocessor Preprocessor Defenitions: WIN32;NDEBUG;_ WINDOWS;NT_ PLUGIN;REQUIRE_IOSTREAM
-Visual studio: start win32 project: .dll and empty
-compile: config x64
Maya create deformer in mel cmdline:
deformer -type blendMesh
deformer -type bulgeMesh
deformer -type sphereCollide
description how to test and use deformer nodes follows ...