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Young Link Adjustments#2621

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SkewedAskew merged 19 commits intoHDR-Development:younglinkfrom
xTheft:theft-young-link-changes
Mar 22, 2026
Merged

Young Link Adjustments#2621
SkewedAskew merged 19 commits intoHDR-Development:younglinkfrom
xTheft:theft-young-link-changes

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@xTheft xTheft commented Oct 20, 2025

These changes aim to increase Young Link's overall power level by increasing kit cohesion while also toning down his more frustrating traits.

Changelog

Young Link

Attributes

~ [/] Gravity: 0.11 > 0.13
~ [/] Fall Speed: 2.16 > 2.4
~ [/] Fast Fall Speed: 2.9 > 3.1

~ [=] Jump height: 33.66 > 35.0 
~ [/] Shorthop height: 12.6 > 11.8
~ [=] Wall jump vertical multiplier: 2.4 > 2.65

# Leans more into the semi-fastfaller class.

Grab

- [-] FAF 53 > 58 

Dash Grab

- [-] FAF: 61 > 63

Pivot Grab

- [-] FAF: 56 > 61

Down Throw

+ [+] Angle: 138 > 87

~ [/] BKB: 50 > 80 

~ [/] KBG: 68 > 70

- [-] FAF: 49 > 52

# Now functions as a consistent combo throw.

Up Throw

+ [+] Angle: 80 > 90

~ [/] KBG 100 > 155 

+ [+] FAF: 46 > 45
# Also a consistent combo throw. More suited to low percents and fast fallers. 

Forward Throw

~ [/] Angle: 48 > 38

- [-] Damage: 6% > 3% 

~ [/] BKB: 10 > 55

- [-] KBG: 191 > 93

# No longer a kill throw. Now sets up edgeguards and tech chases. 

Back Throw

~ [/] Angle: 130 > 146

~ [/] BKB: 35 > 40

~ [/] KBG: 105 > 57

+ [+] FAF: f39 > f32

# Reworked to fill the same role as old Down Throw. Stats adjusted to account for different release points. 

Up Special (Spin Attack)

Air:

+ [+] Damage 15% > 16%

~ [=] Gravity multiplier: 0.7 > 0.582

# Gravity reduction compensates new fallspeed.

Neutral Special (Fire Arrow)

- [-] Fire arrow no longer "autocancels"

# Landing lag is now 8f instead of 5f if Fire Arrow is buffered frame perfectly. This is a result of the decreased short hop height and faster fallspeed.

Forward Smash

General:

~ [$] SFX adjusted.

~ [$] Added new VFX. 

~ [$] Adjusted VFX timing. 

- [-] Startup: F13 > F16


Ground:

+ [+] Damage: 14% > 16%

! [R] Angle: 48 > 280

~ [/] BKB: 33 > 40

~ [/] KBG: 110 > 85


Air:

+ [+] Damage: 14% > 16%

! [R] Angle: 48 > 80

~ [/] BKB: 33 > 40

~ [/] KBG: 110 > 97


# Gives Forward Smash utility as a low-mid percent combo tool while still killing at high percents.  
# KBG differences account for the different angles. Total KB is identical between Air and Ground hits. 

Up Smash

General:

+ [+] Adjusted animation timing. 

# The first active frame of each swing now starts much lower, reducing instances of the move being low profiled between hits. 
# Actual startup of each hit remains unchanged.

Hit 1:

- [-] Removed additional hitstun.

+ [+] FKB: 33/23/48//23 > 40/46/51/51

+ [+] Adjusted angles to increase consistency. 


Hit 2:

~ [/] Can no longer reverse hit. 


# Hit 2 now always sends behind Young Link. 

Jab

Hit 3:

- [-] BKB: 70 > 50

+ [+] KBG: 70 > 75

# Knockback adjusted to be more in line with other jabs 3's.

Rapid Jab (launcher):

- [-] BKB: 95 > 50

~ [=] KBG: 55 > 77

# Much less KB at low percents. KB adjustment brings the rapid jab finisher closer to the KB of gentleman's third hit. 

Down Tilt

Tipper:

- [-] Angle: 276 > 86

+ [+] Damage: 9.0% > 10.0%

~ [/] BKB: 30 > 75

~ [/] KBG: 60 > 58


All hitboxes:

~ [/] BKB: 30 > 75

~ [/] KBG: 60 > 58


# Tipper Down Tilt retains the same launch angle, just not as a meteor.

Forward Air:

Hit 1:

Air:

- [-] Angle: 367 > 366

+ [+] KBG: 30 > 50

~ [/] Hitlag Multiplier: 1.0x > 0.5x

# Trades some consistency in exchange for improved combo potential.

Ground: 

~ [=} Angle: 367 > 80

+ [+] KBG: 30 > 50

# Increased KBG provides better frame advantage for grounded pop-ups and dragdowns. 


Hit 2:

+ [+] Angle: 50 > 52

~ [/] KBG: 100 > 80

# Trades kill potential in favor of combo potential. 

Back Air

+ [+] Landing Lag: 9f > 7f

+ [+] FAF: 30 > 28

~ Adjusted animation timing. 

+ [+] Adjusted placement of hip hitbox on both hits, allowing for easier reverse hits.


Hit 1: 

+ [+] Frame Activity: F6-8 > F6-9


Hit 2:

+ [+] Frame Activity: 18-20 > F16-20

+ [+] Hitbox Size: 2.5/4.0/4.0 > 4.0/4.0/4.0

- [-] Damage: 8% > 7%

~ [/] BKB: 40 > 35

~ [=] KBG: 75 > 80

# Landing Lag changes matches Link's Back Air. FAF reduction preserves frame advantage now that the 2nd hit comes out 2f sooner.
# Frame data and animation changes match Back Air much closer to Link's "snappier" Back Air, reducing instances of opponents "phasing" through Young Link. 

Down Air

Blade (Early):
+ [+] KBG: 83 > 96
+ [+] BKB: 30 > 35

Blade (Late):
- [-] Damage: 16% > 13%
- [-] BKB: 30 > 25


Bounce hit:
+ [+] Damage: 5% > 9%

+ [+] Angle: 55 > 70

~ [/] BKB: 80 > 50

~ [/] KBG: 70 > 77


# Now capable of killing at high percents and forms a DI 50/50 with Up Special. Also has a late hit starting on f17. 

# Bounce hit now has better combo potential. 

@SuddyN SuddyN added character change For working on general character changes semver:patch labels Oct 22, 2025
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please fix these differences one way or the other

@SkewedAskew SkewedAskew changed the base branch from pre-release to younglink March 22, 2026 02:19
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Merging for further development

@SkewedAskew SkewedAskew merged commit 0c7aa0e into HDR-Development:younglink Mar 22, 2026
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character change For working on general character changes semver:patch

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3 participants