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Link Resurrected #2653

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xTheft wants to merge 8 commits intoHDR-Development:pre-releasefrom
xTheft:theft-link-pr
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Link Resurrected #2653
xTheft wants to merge 8 commits intoHDR-Development:pre-releasefrom
xTheft:theft-link-pr

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@xTheft xTheft commented Feb 15, 2026

On everyone's soul this is the last Link PR.

These adjustments help flesh out Link's kit by improving Bomb as a setplay tool, repurposing existing tools, and toning down some of the more frustrating parts of Link.

A very big thank you to Duriel/BlankMauser, Nibbs, and Ryn for help with the new Bomb cancel, and to Silent for help with the Dair GFX :)

link pr meme

Link

Attributes

~ [/] Shorthop height: 12.58 > 11.7


### Brings Link's shorthop height closer to that of previous games. Current value is a middle ground between Melee (10.9) and P+ (11.782). 

Down Special (Remote Bomb)

! (!) Now has an on-hit cancel that allows Link to cancel an attack into Bomb detonation. Does not work on shield, and will only be available when Link has already pulled out Bomb. 



~ Applies to all moves except for Specials. 

~ To preserve visual quality of attacks, all grounded moves can access Bomb cancel 3f after the attack's last active frame. 

~ Jab can access Bomb cancel after Jab 3, and Up Smash can access Bomb cancel after the third swing. 

~ All other multihits can access Bomb cancel on the first hit. 

~ Throws can access Bomb cancel 5f after throw release.

~ Aerials can access Bomb Cancel as soon as Link exits hitlag.

Up Special (Spin Attack)

Multihits (Air only): 

- [-] Lowered angles of multihits.

- [-] Back hit hitboxes on F12-13, F19-20, F26-27, and F38-39 no longer reverse hit

- [-] SDI multiplier 0.3x > 0.6x


- Finisher (air only):

- [-] KBG: 210 > 193

Jab

Hit 1:

+ [+] Startup: F6 > F5

# Middle ground of old F5 Jab 1 and current F6 Jab 1. The first active frame has significantly less range than the orginal F5 Jab. 

Old Jab old
New Jab new

Down Tilt

! (R) Reverted back to a combo-oriented move instead of killing outright.


General:

! (R) From strongest to weakest, hitbox strength follows a Tipper > Blade > Arm pattern.

- [-] FAF: F32 > F33

~ [/] Blade hitbox pulled in. 


Tipper:

~ Angle: 82

+ [+] Damage: 11% > 12%

~ BKB: 50 

~ [/] KBG: 100 > 91


Blade/Hilt:

~ Angle: 82

- [-] Damage: 12% > 11%

~ [/] BKB: 50 > 45

~ [/] KBG: 110 > 91

~ SFX adjusted.


Arm:

- [-] Angle: 82 > 64

~ Damage: 10%

~ [/] BKB: 50 > 25

~ [/] KBG: 100 > 101


Air:

- [-] Removed spike hitbox.

Old Dtilt old
New Dtilt new

Forward Tilt

- [-] Active frames: F13-18 > F13-F15

~ [/] Angle (sourspot): 35 > 41

~ [$] Screenshake effect removed.


# Angle change intended to promote interaction with Remote Bomb.

Up Tilt

! (R) Separated into sweet and sourspots with the sweetspot being at the tip.

~ [/] Can now reverse hit. 


Tipper:

~ Retains stats of current Up Tilt.

+ [+] Blade hitbox pulled in slightly.

~ [$] Adjusted SFX.


Blade/Arm:

- [-] Angle: 85 > 70

- [-] Damage: 10% > 9%

~ [=] KBG: 115 > 122


# Intended to reduce potency of Up Tilt chains and require better spacing.

Old Uptilt old
New Uptilt new

Forward Air

Hit 1 (Arm):

- [-] Damage: 14% > 12%

+ [+] KBG: 100 > 103

~ [$] Adjusted SFX

# KBG increase slightly compensates total KB loss. Kills ~14% later than the strong hit. 


Hit 2 (Arm): 

- [-] Damage: 10% > 9%


# Intended to reduce shield safety and strength of poorly spaced Forward Airs. 

Down Air

General:  

~ [*] Fixed blank frame param. Blank frames between initial hit and pogo hit are unchanged (30f). 

$ [$] New GFX added. 


Early Hit (Ground):

! (R) Early hit separated into sweet and sour spots with the sweetspot at the tip.


Tipper:

~ Matches stats of current grounded Down Air. 


! (R) Blade/Body:

~ Angle: 65

- [-] Damage: 18% > 16%

~ BKB: 42

+ [+] KBG: 98 > 102

# KBG increase partially compensates lost knockback from damage reduction. 



Early Hit (Air):

! (R) Hitboxes rewritten. 


Tipper: 

~ Matches stats of current aerial Down Air.


! (R) Blade/Arm:

~ Angle: 270

- [-] Damage: 18% > 16%

~ BKB: 30

~ KBG: 38



Late Hit (Ground/Air):

- [-] Damage: 13% > 11.5%

~ [=] KBG: 100 > 110


# Sweet/sourspot system encourages more precise spacing. The Tipper stats match KB curves on current Beta. 

Old Dair old
New Dair new

Back Air

+ [+] Angle: 45 > 48


# Slightly improves follow-ups on fast fallers. 

Up Smash

- Hit 1:

- [-] Angle: All angles reduced by 10 degrees.

- [-] 200 degree "vacuum" hit on F12 removed.

- [-] 135 degree hits on F14 removed. 

- [-] SDI Multiplier: 0.5x > 0.6x


- Hit 2:

- [-] Angle: All angles reduced by 10 degrees.

- [-] 200 degree "vacuum" hit on F27 removed.

- [-] 135 degree hits on F29 removed. 

- [-] SDI Multiplier: 0.5x > 0.6x


Hit 3 (Launcher): 

! (R) Reworked from a kill move to a combo move oriented towards low percents and fastfallers. 


- [-] Damage: 11%/10% > 9%

~ [/] BKB: 60 > 70

~ [/] KBG: 103 > 93

~ [/] Hitlag multiplier (tipper): 1.15x > 1.0X

+ [+] FAF: 69 > 63


### Increases defensive counterplay and reduces frustration from being "sucked into" the multihits. Should still be a reliable move if used appropriately.
### No longer features a tipper hit with higher damage. All hitboxes now deal the same damage and knockback.  

Forward Smash

Hit 1:

- [-] Bonus shield damage: +5.0% > +0.0%


Hit 2:

- [-] Bonus shield damage: +5.0% > +0.0%

Down Smash

Hit 2:

Sword/Hilt: 

+ [+] Angle: 75 > 86

~ [/] BKB: 20 > 40

~ [/] KBG: 101 > 72


Arm/Knee:

- [-] Damage: 11% > 10%

~ [=] KBG: 91 > 98


# Gives combo utility to hit 2 at mid-high percents instead of killing.

Up Throw

~ [=] KBG: 145 > 147   

~ [=] FAF: F61 > F59   


# KBG increase equalizes 15 degree and 18 degree DI kill percents. FAF reduction preserves combo potential (Up Throw > Fair percent ranges on Fox are within a couple % of each other between this version and current Up Throw on 15 degrees). 

Down Throw

~ [/] BKB: 52 > 58

~ [/] KBG: 105 > 100


# Knockback adjustments improve Down Throw's role as a tech chase throw.

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github-actions bot commented Feb 26, 2026

Download the artifacts for this pull request:

@SuddyN SuddyN added character change For working on general character changes semver:patch labels Feb 27, 2026
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