Hi, I'm Hekbas Héctor!
I'm a programmer with a deep passion for Game Engine Development and Computer Graphics. I specialize in C++ and love diving into the low-level details of high-performance systems, custom renderers, and editor tooling.
C++20 Vulkan Unity HLSL/GLSL Tooling
-
Luth Engine (C++20, Vulkan)
A data-oriented engine built from scratch for my bachelor thesis. It features a lock-free fiber-based job system, a Vulkan 1.3 render graph with dynamic rendering, and a custom ImGui-based editor. -
KONVOY (Unity, URP, HLSL)
An unannounced Indie Title I am building alongside a small team. My primary role involves developing procedural world generation tools, custom tessellation, and post-processing shaders. -
TheOneEngine (C++, OpenGL)
My early exploration into engine architecture, featuring a custom OpenGL renderer.



