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22 changes: 22 additions & 0 deletions Assets/Scripts/Game/TalkManager.cs
Original file line number Diff line number Diff line change
Expand Up @@ -580,6 +580,28 @@ NPCKnowledgeAboutItem GetNPCKnowledgeAboutItem(ListItem listItem)
return NPCKnowledgeAboutItem.KnowsAboutItem;
}

// Fixed from classic: an NPC who is no aware of the location of a quest building
// where a quest person is located obviously can't know the person location
if (listItem.questionType == QuestionType.Person && currentKeySubjectBuildingKey != -1)
{
foreach (ListItem buildingGroupListItem in listTopicLocation)
{
ListItem buildingListItem = buildingGroupListItem.listChildItems.Find(x => x.buildingKey == currentKeySubjectBuildingKey);
if (buildingListItem != null)
{
// Set the NPC knowledge about the building if it has not been set yet
if (buildingListItem.npcKnowledgeAboutItem == NPCKnowledgeAboutItem.NotSet)
buildingListItem.npcKnowledgeAboutItem = GetNPCKnowledgeAboutItem(buildingListItem);

if (buildingListItem.npcKnowledgeAboutItem == NPCKnowledgeAboutItem.DoesNotKnowAboutItem)
return NPCKnowledgeAboutItem.DoesNotKnowAboutItem;

// Found the building, no need to continue
break;
}
}
}

// Make roll result be the same every time for a given NPC
if (currentNPCType == NPCType.Mobile)
DFRandom.Seed = (uint)lastTargetMobileNPC.GetHashCode();
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