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Binary file added .DS_Store
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41 changes: 1 addition & 40 deletions README.md
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# Show me the code

Esse repositório contem todo o material necessário para realizar o teste:
- A especificação do layout está na pasta 'bank_app_layout' abrindo o index.html, os icones estão na pasta 'assets'

- Os dados da Api estão mockados, os exemplos e a especificação dos serviços (login e statements) se encontram no arquivo BankApp.postman_collection.json ( é necessário instalar o postman e importar a colection https://www.getpostman.com/apps)

![Image of Yaktocat](https://github.com/SantanderTecnologia/TesteiOS/blob/new_test/telas.png)

### # DESAFIO:

Na primeira tela teremos um formulario de login, o campo user deve aceitar email ou cpf,
o campo password deve validar se a senha tem pelo menos uma letra maiuscula, um caracter especial e um caracter alfanumérico.
Apos a validação, realizar o login no endpoint https://bank-app-test.herokuapp.com/api/login e exibir os dados de retorno na próxima tela.
O ultimo usuário logado deve ser salvo de forma segura localmente, e exibido na tela de login se houver algum salvo.

Na segunda tela será exibido os dados formatados do retorno do login e será necessário fazer um segundo request para obter os lançamentos do usuário, no endpoint https://bank-app-test.herokuapp.com/api/statements/{idUser} que retornará uma lista de lançamentos

### # Avaliação

Você será avaliado pela usabilidade, por respeitar o design e pela arquitetura do app. É esperado que você consiga explicar as decisões que tomou durante o desenvolvimento através de commits.

Obrigatórios:

* Swift 3.0 ou superior
* Autolayout
* O app deve funcionar no iOS 9
* Testes unitários, pode usar a ferramenta que você tem mais experiência, só nos explique o que ele tem de bom.
* Arquitetura a ser utilizada: Swift Clean ([https://clean-swift.com/handbook/](https://clean-swift.com/handbook/) && [https://github.com/Clean-Swift/CleanStore](https://github.com/Clean-Swift/CleanStore)
* Uso do git.

### # Observações gerais

Adicione um arquivo [README.md](http://README.md) com os procedimentos para executar o projeto.
Pedimos que trabalhe sozinho e não divulgue o resultado na internet.

Faça um fork desse desse repositório em seu Github e comece a partir da branch **new_test**.
Ao finalizar nos envie um Pull Request com o resultado, por favor informe por qual empresa você esta se candidatando.

# Importante: não há prazo de entrega, faça com qualidade!

# BOA SORTE!
Para executar o projeto, basta executar o projeto no Xcode (Command + R).
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595 changes: 595 additions & 0 deletions TesteiOS/TesteiOS.xcodeproj/project.pbxproj

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
<true/>
</dict>
</plist>
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<?xml version="1.0" encoding="UTF-8"?>
<Bucket
type = "1"
version = "2.0">
<Breakpoints>
<BreakpointProxy
BreakpointExtensionID = "Xcode.Breakpoint.SymbolicBreakpoint">
<BreakpointContent
shouldBeEnabled = "No"
ignoreCount = "0"
continueAfterRunningActions = "No"
symbolName = ""
moduleName = "">
<Locations>
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<BreakpointProxy
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<BreakpointContent
shouldBeEnabled = "Yes"
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continueAfterRunningActions = "No"
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</Breakpoints>
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>SchemeUserState</key>
<dict>
<key>TesteiOS.xcscheme</key>
<dict>
<key>orderHint</key>
<integer>0</integer>
</dict>
</dict>
</dict>
</plist>
46 changes: 46 additions & 0 deletions TesteiOS/TesteiOS/AppDelegate.swift
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//
// AppDelegate.swift
// TesteiOS
//
// Created by Gabriel Soria Souza on 19/10/18.
// Copyright © 2018 Gabriel Sória Souza. All rights reserved.
//

import UIKit

@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {

var window: UIWindow?


func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
return true
}

func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}

func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}

func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}

func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}

func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}


}

98 changes: 98 additions & 0 deletions TesteiOS/TesteiOS/Assets.xcassets/AppIcon.appiconset/Contents.json
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{
"images" : [
{
"idiom" : "iphone",
"size" : "20x20",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "20x20",
"scale" : "3x"
},
{
"idiom" : "iphone",
"size" : "29x29",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "29x29",
"scale" : "3x"
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{
"idiom" : "iphone",
"size" : "40x40",
"scale" : "2x"
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{
"idiom" : "iphone",
"size" : "40x40",
"scale" : "3x"
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{
"idiom" : "iphone",
"size" : "60x60",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "60x60",
"scale" : "3x"
},
{
"idiom" : "ipad",
"size" : "20x20",
"scale" : "1x"
},
{
"idiom" : "ipad",
"size" : "20x20",
"scale" : "2x"
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{
"idiom" : "ipad",
"size" : "29x29",
"scale" : "1x"
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{
"idiom" : "ipad",
"size" : "29x29",
"scale" : "2x"
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{
"idiom" : "ipad",
"size" : "40x40",
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{
"idiom" : "ipad",
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{
"idiom" : "ipad",
"size" : "83.5x83.5",
"scale" : "2x"
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{
"idiom" : "ios-marketing",
"size" : "1024x1024",
"scale" : "1x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}
6 changes: 6 additions & 0 deletions TesteiOS/TesteiOS/Assets.xcassets/Contents.json
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{
"info" : {
"version" : 1,
"author" : "xcode"
}
}
23 changes: 23 additions & 0 deletions TesteiOS/TesteiOS/Assets.xcassets/Logo.imageset/Contents.json
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{
"images" : [
{
"idiom" : "universal",
"filename" : "Logo-1.png",
"scale" : "1x"
},
{
"idiom" : "universal",
"filename" : "Logo.png",
"scale" : "2x"
},
{
"idiom" : "universal",
"filename" : "Logo-2.png",
"scale" : "3x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}
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23 changes: 23 additions & 0 deletions TesteiOS/TesteiOS/Assets.xcassets/auth.imageset/Contents.json
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{
"images" : [
{
"idiom" : "universal",
"filename" : "icons8-touch-id-30.png",
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"scale" : "3x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}
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23 changes: 23 additions & 0 deletions TesteiOS/TesteiOS/Assets.xcassets/logout.imageset/Contents.json
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{
"images" : [
{
"idiom" : "universal",
"filename" : "logout 2-1.png",
"scale" : "1x"
},
{
"idiom" : "universal",
"filename" : "logout 2.png",
"scale" : "2x"
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{
"idiom" : "universal",
"filename" : "logout 2-2.png",
"scale" : "3x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}
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25 changes: 25 additions & 0 deletions TesteiOS/TesteiOS/Base.lproj/LaunchScreen.storyboard
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13122.16" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13104.12"/>
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
</document>
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