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12 changes: 5 additions & 7 deletions 3D Mario Kart/Assets/Scripts/General/Rotator.cs
Original file line number Diff line number Diff line change
Expand Up @@ -2,16 +2,14 @@
using System.Collections;
[ExecuteInEditMode]
public class Rotator : MonoBehaviour {
public float Rate = .25f;
public bool rotateVertically = true;
public bool rotateinEditor = false;
[SerialiseField] private float Rate = .25f;
[SerialiseField] private bool rotateVertically = true;
[SerialiseField] private bool rotateinEditor = false;
// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {
private void Update () {

if(Application.isPlaying){
if(rotateVertically)
Expand All @@ -21,7 +19,7 @@ void Update () {

}
}
void OnRenderObject(){
public void OnRenderObject(){
if(!Application.isPlaying && rotateinEditor){
if(rotateVertically)
gameObject.transform.RotateAround (transform.position,transform.up,Rate*Time.deltaTime*60);
Expand Down