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Setup:

  • Install mods from modlist.txt
  • Extract BATTLESHIP folder into GameData
  • Recommended changes:
    • reduce Scatterer ocean swells (Alt-10 in flight > Oceans > reduce windspeed from 7 to 4)
    • increase PhysicsRange Extender from 100m to 1000m
    • change Camera Tools continued to not auto-enable with BDA
  • Copy craft files from CRAFT_FILES into saves\SAVENAME\Ships\SPH\
  • Copy spawn_templates.cfg into GameData\BDArmory\PluginData
    • Optional: Find/Replace CraftURL locations to your savename

Running a game:

  • Spawn all ships

    • In BDA Vessel Spawner
    • Spawn Options: set Spawn Options > Teams to Custom Templates
    • Spawn Template options: Load "Battleship!"
      • If optional setup step for spawn_templates.cfg was skipped, manually give each team one of each craft with the following order: Battleship, Carrier, Destroyer, Submarine, Patrol Boat
    • Spawn Only
  • Launching Aircraft

    • Select a Carrier from BDA Vessel Switcher
    • Stage! (a newly created F-14 Fighter will release and lock into the launch catapult)
    • Select the F-14 Fighter from the BDA Vessel Switcher
    • Press "b" to release the brake (the catapult will launch the aircraft)
    • Enable PilotAI just as the aircraft reaches the end of the catapult
    • Activate Action Group 9 twice to retract landing gear (Action Group 8 toggles the arrestor wire hook for landing)
    • ... repeat for both Carriers and both aircraft
  • Start Competition

Screenshot 2025-01-21 003758 Screenshot 2025-02-02 180429 Screenshot 2025-02-03 110103 Screenshot 2025-02-03 111431 Screenshot 2025-02-04 162602 Screenshot 2025-02-04 223012

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