Use earcut to triangulate polylist/polygons#215
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Does that reduce the number of triangles and points in the model? |
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Only if those triangles/points are redundant/degenerate. As it is, this would only be applied for polygon conversion. |
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For #201
This goes along with transparency changes so that we don't introduce visual artifacts with transparent polygons. Overall, polygon/polylist meshes conversion should also produce smaller models.