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Implemented by creating a new windows for monitor, maximaze it, and start capturing frames from each windows in workspaces. Then move captured frame by x_offset. Have bugs like `STATUS_HEAP_CORRUPTION` on workspace switch itself or random crash on start. Could be fixed I belive
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This is proof of concept for workspace switch animation. At this state its buggy and requires a lot of work, but main idea is implemented and works as expected.
First implementation is hyperland-like animations from left to right and backwards.
It's still WIP, its crashes, its need monocle/maximazed/floating windows support, need to create and use config options for this animation, but it kinda works.
The main idea is create fullscreen window for monitor and capture windows in workspaces that involved in switch (new focused and previous focused workspaces) with directx apis, and then render this frames in that monitor fullscreen window.
Help wanted actually. Idk if I gonna work further on it. So, if you wanna work on this feature and bring it to life, your welcome
Made this PR for history and more discoverability.