Skip to content

LazyRacoonDev/BloodyEngine

 
 

Repository files navigation

SpectraEngine

Description

SpectraEngine is a 3D game engine developed in C++ with OpenGL, currently capable of rendering geometry with a range of controls and information displays.

The project is under active development, and the code is available on GitHub.

Team Members

Viewer Controls

  • Right-click: Move the current view.
  • Right-click + WASD: Fly around the scene.
  • Alt + Right-click or Mouse Wheel: Zoom in or out.
  • Alt + Left-click: Orbit the camera around a pivot point.
  • Alt + Mouse Wheel: Pan the camera.
  • F: Frame the selected object.

Features

  • Model Import: Import models in FBX format.
  • Texture Import: Supports PNG and DDS texture formats.
  • Drag and Drop: Allows importing files by dragging them directly.
  • Transform Controls: Apply transformations like position, rotation, and scale to models.
  • Logging System: Provides detailed logging.
  • Custom File Library: Manage files with a custom file format.
  • Shading Modes: Swap between Shaded, Wireframe & Shaded Wireframe options.
  • Engine Monitor: Visualize monitoring information.

Panels

  • Hierarchy: Displays all game objects currently present in the scene. Includes a search feature to locate specific game objects and provides options to create empty game objects and basic primitive shapes.
  • Inspector: Allows viewing and editing the properties of a currently selected game object, such as transform, mesh renderer, and material options.
  • Scene: Allows visualizing and interacting with the world you create in the editor.
  • Project: Access various project folders, manage files, and import assets. Displays all assets within the project, including models, textures, and other engine resources.
  • Console: View errors, warnings, and information related to the engine. Allows filtering by type and clearing the console.
  • Preferences: Offers settings for the user, including screen, grid, and rendering options.
  • Performance: Displays information about engine performance and its impact on system resources.
  • About: Displays basic information about the engine.

Libraries and Dependencies

  • SDL2: Cross-platform development library.
  • OpenGL: Graphics API for rendering graphics.
  • ImGui: Immediate mode GUI for C++.
  • GLM: C++ mathematics library for graphics software based on OpenGL.
  • Assimp: Library to load various 3D file formats into a shared, in-memory immediate format.
  • DeviL: Image library supporting loading, saving, and manipulating various image formats.

About

No description, website, or topics provided.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • C++ 100.0%