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8 changes: 7 additions & 1 deletion TargetSelector.cs
Original file line number Diff line number Diff line change
Expand Up @@ -429,6 +429,12 @@ public static bool IsInvulnerable(Obj_AI_Base target, DamageType damageType, boo
{
return true;
}

// Edge of Night Items
if (targetBuffs.Contains("itemmagekillerveil"))
{
return true;
}

return false;
}
Expand Down Expand Up @@ -624,4 +630,4 @@ public static void UnlockTarget()

#endregion
}
}
}