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22 changes: 22 additions & 0 deletions prep2/prep2.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.30501.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "prep2", "prep2\prep2.vcxproj", "{B6D038CF-83DC-426B-8F96-A3A237E2CB4E}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B6D038CF-83DC-426B-8F96-A3A237E2CB4E}.Debug|Win32.ActiveCfg = Debug|Win32
{B6D038CF-83DC-426B-8F96-A3A237E2CB4E}.Debug|Win32.Build.0 = Debug|Win32
{B6D038CF-83DC-426B-8F96-A3A237E2CB4E}.Release|Win32.ActiveCfg = Release|Win32
{B6D038CF-83DC-426B-8F96-A3A237E2CB4E}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
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14 changes: 14 additions & 0 deletions prep2/prep2/Debug/prep2.log
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Build started 2/4/2015 12:40:58 AM.
Project "C:\Users\IEUser\Desktop\labs\skills prep\prep2\prep2\prep2.vcxproj" on node 2 (Build target(s)).
ClCompile:
C:\Program Files\Microsoft Visual Studio 12.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /sdl /Od /Oy- /D WIN32 /D _DEBUG /D _CONSOLE /D _LIB /D _UNICODE /D UNICODE /Gm /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Yu"stdafx.h" /Fp"Debug\prep2.pch" /Fo"Debug\\" /Fd"Debug\vc120.pdb" /Gd /TP /analyze- /errorReport:prompt prep2.cpp
prep2.cpp
Link:
C:\Program Files\Microsoft Visual Studio 12.0\VC\bin\link.exe /ERRORREPORT:PROMPT /OUT:"C:\Users\IEUser\Desktop\labs\skills prep\prep2\Debug\prep2.exe" /INCREMENTAL /NOLOGO kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG /PDB:"C:\Users\IEUser\Desktop\labs\skills prep\prep2\Debug\prep2.pdb" /SUBSYSTEM:CONSOLE /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"C:\Users\IEUser\Desktop\labs\skills prep\prep2\Debug\prep2.lib" /MACHINE:X86 Debug\prep2.obj
Debug\stdafx.obj
prep2.vcxproj -> C:\Users\IEUser\Desktop\labs\skills prep\prep2\Debug\prep2.exe
Done Building Project "C:\Users\IEUser\Desktop\labs\skills prep\prep2\prep2\prep2.vcxproj" (Build target(s)).

Build succeeded.

Time Elapsed 00:00:01.46
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2 changes: 2 additions & 0 deletions prep2/prep2/Debug/prep2.tlog/prep2.lastbuildstate
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#TargetFrameworkVersion=v4.0:PlatformToolSet=v120:EnableManagedIncrementalBuild=false:VCToolArchitecture=Native32Bit
Debug|Win32|C:\Users\IEUser\Desktop\labs\skills prep\prep2\|
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40 changes: 40 additions & 0 deletions prep2/prep2/ReadMe.txt
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========================================================================
CONSOLE APPLICATION : prep2 Project Overview
========================================================================

AppWizard has created this prep2 application for you.

This file contains a summary of what you will find in each of the files that
make up your prep2 application.


prep2.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.

prep2.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).

prep2.cpp
This is the main application source file.

/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named prep2.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////
80 changes: 80 additions & 0 deletions prep2/prep2/prep2.cpp
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// prep2.cpp : hitting average calculator
//

#include "stdafx.h"
#include <iostream>
#include <string>

using namespace std;

int _tmain(int argc, _TCHAR* argv[])
{
double highestAverage = -100;
string recordHolder = "";
bool clear = true;
while (clear)
{
string teams[5] = { "Red sox", "Cubs", "Mets", "Cardinals", "White sox" };
int teamChoice = NULL;
string playerName = "";
double singles = 5;
double doubles = 2;
double triples = 7;
double homeruns = 0;
double batTimes = 0;
double batAverage = 0;
double slugAverage = 0;
char choice = ' ';

cout << "What is the name of the batter?: ";
cin >> playerName;
for (int i = 0; i < 5; i++)
{
cout << endl << (i + 1) << " - " << teams[i];
}

cout << endl << "Which team is he a part of?(1-5): ";
cin >> teamChoice;
teamChoice--;
cout << endl << "how many singles?: ";
cin >> singles;
cout << endl << "how many doubles?: ";
cin >> doubles;
cout << endl << "how many tripples?: ";
cin >> triples;
cout << endl << "how many homeruns?: ";
cin >> homeruns;
cout << endl << "how many times did he bat?: ";
cin >> batTimes;

batAverage = ((singles + doubles + triples + homeruns) / batTimes);
slugAverage = (singles + (doubles * 2) + (triples * 3) + (homeruns * 4)) / batTimes;


cout << playerName << " from the " << teams[teamChoice] << " hit: " << endl;
cout << "Singles: " << singles << endl << "Doubles: " << doubles << endl << "Triples: " << triples << endl << "Homeruns: " << homeruns << endl;
cout << "his batting average is " << batAverage << endl;
cout << "and his slugging average is " << slugAverage << endl << endl;

if (batAverage > highestAverage)
{
highestAverage = batAverage;
recordHolder = playerName;
}

cout << "The current highest batting average on record is " << highestAverage << endl;
cout << "held by " << recordHolder;

cout << endl << endl << "would you like to clear and calculate again?(y/n): ";
cin >> choice;
if (tolower(choice) != 'y')
{
clear = false;
}
}
cout << endl << endl << "press <Enter> to exit";
cin.ignore();
cin.ignore();
return 0;
}

95 changes: 95 additions & 0 deletions prep2/prep2/prep2.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{B6D038CF-83DC-426B-8F96-A3A237E2CB4E}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>prep2</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<Text Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="stdafx.h" />
<ClInclude Include="targetver.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="prep2.cpp" />
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
36 changes: 36 additions & 0 deletions prep2/prep2/prep2.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<Text Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="stdafx.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="targetver.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="stdafx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="prep2.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>
8 changes: 8 additions & 0 deletions prep2/prep2/stdafx.cpp
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// stdafx.cpp : source file that includes just the standard includes
// prep2.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information

#include "stdafx.h"

// TODO: reference any additional headers you need in STDAFX.H
// and not in this file
15 changes: 15 additions & 0 deletions prep2/prep2/stdafx.h
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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//

#pragma once

#include "targetver.h"

#include <stdio.h>
#include <tchar.h>



// TODO: reference additional headers your program requires here
8 changes: 8 additions & 0 deletions prep2/prep2/targetver.h
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#pragma once

// Including SDKDDKVer.h defines the highest available Windows platform.

// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.

#include <SDKDDKVer.h>