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Binary file added program3_1/Debug/program3_1.exe
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22 changes: 22 additions & 0 deletions program3_1/program3_1.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.30501.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "program3_1", "program3_1\program3_1.vcxproj", "{3AF64A8C-0BE3-4B0B-8FE3-B508B9CF0797}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{3AF64A8C-0BE3-4B0B-8FE3-B508B9CF0797}.Debug|Win32.ActiveCfg = Debug|Win32
{3AF64A8C-0BE3-4B0B-8FE3-B508B9CF0797}.Debug|Win32.Build.0 = Debug|Win32
{3AF64A8C-0BE3-4B0B-8FE3-B508B9CF0797}.Release|Win32.ActiveCfg = Release|Win32
{3AF64A8C-0BE3-4B0B-8FE3-B508B9CF0797}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
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16 changes: 16 additions & 0 deletions program3_1/program3_1/Debug/program3_1.log
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Build started 2/4/2015 6:18:07 PM.
1>Project "C:\Users\thudr_000\Dropbox\tech\Programming_3\program3_1\program3_1\program3_1.vcxproj" on node 2 (Build target(s)).
1>ClCompile:
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /sdl /Od /Oy- /D WIN32 /D _DEBUG /D _CONSOLE /D _LIB /D _UNICODE /D UNICODE /Gm /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Yu"stdafx.h" /Fp"Debug\program3_1.pch" /Fo"Debug\\" /Fd"Debug\vc120.pdb" /Gd /TP /analyze- /errorReport:prompt program3_1.cpp
program3_1.cpp
1>c:\users\thudr_000\dropbox\tech\programming_3\program3_1\program3_1\program3_1.cpp(21): warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data
1>c:\users\thudr_000\dropbox\tech\programming_3\program3_1\program3_1\program3_1.cpp(41): warning C4244: '=' : conversion from 'float' to 'int', possible loss of data
Link:
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\link.exe /ERRORREPORT:PROMPT /OUT:"C:\Users\thudr_000\Dropbox\tech\Programming_3\program3_1\Debug\program3_1.exe" /INCREMENTAL /NOLOGO kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG /PDB:"C:\Users\thudr_000\Dropbox\tech\Programming_3\program3_1\Debug\program3_1.pdb" /SUBSYSTEM:CONSOLE /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"C:\Users\thudr_000\Dropbox\tech\Programming_3\program3_1\Debug\program3_1.lib" /MACHINE:X86 Debug\program3_1.obj
Debug\stdafx.obj
program3_1.vcxproj -> C:\Users\thudr_000\Dropbox\tech\Programming_3\program3_1\Debug\program3_1.exe
1>Done Building Project "C:\Users\thudr_000\Dropbox\tech\Programming_3\program3_1\program3_1\program3_1.vcxproj" (Build target(s)).

Build succeeded.

Time Elapsed 00:00:00.69
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#TargetFrameworkVersion=v4.0:PlatformToolSet=v120:EnableManagedIncrementalBuild=false:VCToolArchitecture=Native32Bit
Debug|Win32|C:\Users\thudr_000\Dropbox\tech\Programming_3\program3_1\|
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40 changes: 40 additions & 0 deletions program3_1/program3_1/ReadMe.txt
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========================================================================
CONSOLE APPLICATION : program3_1 Project Overview
========================================================================

AppWizard has created this program3_1 application for you.

This file contains a summary of what you will find in each of the files that
make up your program3_1 application.


program3_1.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.

program3_1.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).

program3_1.cpp
This is the main application source file.

/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named program3_1.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////
58 changes: 58 additions & 0 deletions program3_1/program3_1/program3_1.cpp
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// program3_1.cpp : Defines the entry point for the console application.
/***************************************************************
* Author: Brandon McCurry
* some collaboration with Matt Gilmore and Jason Nyguen
*
* Reverse a float number without converting to a string
* try to leave the decimal inbetween the same numbers
* Ex: 123.45 to 54.321
***************************************************************/

#include "stdafx.h"
#include <iostream>
using namespace std;

int main()
{
float num = 0.0;
float newNum = 0.0;
cout << "Please enter a number to reverse: ";
cin >> num;
int temp = num;
int dec = 1;
float whole = 1;

// get multiplier (123.45, 1), (12.345, 10),
// (1.2345, 100), (.12345, 1000), (.012345, 10000)
while ((num / whole) >= 0.1)
{
whole *= 10;
}
// keep whole value but move decimal one left
// 123.45 / 1000 = .12345, but 54321 / 1000 = 5.4321
// we want .54321 later
float hold = whole * 10;

// compare the float to the int version
// float(123.45) == int(123)
while (num != temp)
{
num *= 10;
temp = num;
dec *= 10;
}
while (temp > 0)
{
newNum += (temp % 10) * whole;
temp /= 10;
whole /= 10;
}
// add decimal back from the beginning
// 54321 changes to .54321, then to 54.321
newNum = newNum / hold * dec;
cout << "Reversed: " << newNum << endl;
cout << "Press enter to exit...";
getchar();
getchar();
}

95 changes: 95 additions & 0 deletions program3_1/program3_1/program3_1.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{3AF64A8C-0BE3-4B0B-8FE3-B508B9CF0797}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>program3_1</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<Text Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="stdafx.h" />
<ClInclude Include="targetver.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="program3_1.cpp" />
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
36 changes: 36 additions & 0 deletions program3_1/program3_1/program3_1.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<Text Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="stdafx.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="targetver.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="stdafx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="program3_1.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>
8 changes: 8 additions & 0 deletions program3_1/program3_1/stdafx.cpp
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// stdafx.cpp : source file that includes just the standard includes
// program3_1.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information

#include "stdafx.h"

// TODO: reference any additional headers you need in STDAFX.H
// and not in this file
15 changes: 15 additions & 0 deletions program3_1/program3_1/stdafx.h
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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//

#pragma once

#include "targetver.h"

#include <stdio.h>
#include <tchar.h>



// TODO: reference additional headers your program requires here
8 changes: 8 additions & 0 deletions program3_1/program3_1/targetver.h
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#pragma once

// Including SDKDDKVer.h defines the highest available Windows platform.

// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.

#include <SDKDDKVer.h>