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Binary file added Lab01_#01/Debug/Lab01_1.exe
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22 changes: 22 additions & 0 deletions Lab01_#01/Lab01_1.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.30501.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Lab01_1", "Lab01_1\Lab01_1.vcxproj", "{F8E40262-4AE9-44BB-977C-ED4112249FC7}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
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{F8E40262-4AE9-44BB-977C-ED4112249FC7}.Debug|Win32.Build.0 = Debug|Win32
{F8E40262-4AE9-44BB-977C-ED4112249FC7}.Release|Win32.ActiveCfg = Release|Win32
{F8E40262-4AE9-44BB-977C-ED4112249FC7}.Release|Win32.Build.0 = Release|Win32
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GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
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14 changes: 14 additions & 0 deletions Lab01_#01/Lab01_1/Debug/Lab01_1.log
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Build started 1/20/2015 5:56:07 AM.
Project "c:\Users\IEUser\documents\visual studio 2013\Projects\Lab01_1\Lab01_1\Lab01_1.vcxproj" on node 2 (Build target(s)).
ClCompile:
C:\Program Files\Microsoft Visual Studio 12.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /sdl /Od /Oy- /D WIN32 /D _DEBUG /D _CONSOLE /D _LIB /D _UNICODE /D UNICODE /Gm /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Yu"stdafx.h" /Fp"Debug\Lab01_1.pch" /Fo"Debug\\" /Fd"Debug\vc120.pdb" /Gd /TP /analyze- /errorReport:prompt Lab01_1.cpp
Lab01_1.cpp
Link:
C:\Program Files\Microsoft Visual Studio 12.0\VC\bin\link.exe /ERRORREPORT:PROMPT /OUT:"c:\users\ieuser\documents\visual studio 2013\Projects\Lab01_1\Debug\Lab01_1.exe" /INCREMENTAL /NOLOGO kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG /PDB:"c:\users\ieuser\documents\visual studio 2013\Projects\Lab01_1\Debug\Lab01_1.pdb" /SUBSYSTEM:CONSOLE /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"c:\users\ieuser\documents\visual studio 2013\Projects\Lab01_1\Debug\Lab01_1.lib" /MACHINE:X86 Debug\Lab01_1.obj
Debug\stdafx.obj
Lab01_1.vcxproj -> c:\users\ieuser\documents\visual studio 2013\Projects\Lab01_1\Debug\Lab01_1.exe
Done Building Project "c:\Users\IEUser\documents\visual studio 2013\Projects\Lab01_1\Lab01_1\Lab01_1.vcxproj" (Build target(s)).

Build succeeded.

Time Elapsed 00:00:00.63
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2 changes: 2 additions & 0 deletions Lab01_#01/Lab01_1/Debug/Lab01_1.tlog/Lab01_1.lastbuildstate
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#TargetFrameworkVersion=v4.0:PlatformToolSet=v120:EnableManagedIncrementalBuild=false:VCToolArchitecture=Native32Bit
Debug|Win32|c:\users\ieuser\documents\visual studio 2013\Projects\Lab01_1\|
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26 changes: 26 additions & 0 deletions Lab01_#01/Lab01_1/Lab01_1.cpp
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// Lab01_01.cpp : The goal of this program is to take two strings and add them together to create a new string.
//Author:Thomas Morrissey
//Collaborated With Luke Gosnell
//Date: 1-20-2014
// Program Name: Lab01_01

#include "stdafx.h"
#include <iostream>
#include <string>
using namespace std;


int main()
{
string str01;
cout << "What is your favorite food: ";
cin >> str01;
getchar();
string str02;
cout << "What is your second favorite food: ";
cin >> str02;
getchar();
cout << "New Food: " << str01 << str02;
getchar();
return 0;
}
95 changes: 95 additions & 0 deletions Lab01_#01/Lab01_1/Lab01_1.vcxproj
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<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{F8E40262-4AE9-44BB-977C-ED4112249FC7}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>Lab01_1</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<PlatformToolset>v120</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
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<SDLCheck>true</SDLCheck>
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<Link>
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<ClCompile Include="stdafx.cpp">
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36 changes: 36 additions & 0 deletions Lab01_#01/Lab01_1/Lab01_1.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
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<Filter Include="Resource Files">
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
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40 changes: 40 additions & 0 deletions Lab01_#01/Lab01_1/ReadMe.txt
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========================================================================
CONSOLE APPLICATION : Lab01_1 Project Overview
========================================================================

AppWizard has created this Lab01_1 application for you.

This file contains a summary of what you will find in each of the files that
make up your Lab01_1 application.


Lab01_1.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.

Lab01_1.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).

Lab01_1.cpp
This is the main application source file.

/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named Lab01_1.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////
8 changes: 8 additions & 0 deletions Lab01_#01/Lab01_1/stdafx.cpp
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// stdafx.cpp : source file that includes just the standard includes
// Lab01_1.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information

#include "stdafx.h"

// TODO: reference any additional headers you need in STDAFX.H
// and not in this file
15 changes: 15 additions & 0 deletions Lab01_#01/Lab01_1/stdafx.h
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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//

#pragma once

#include "targetver.h"

#include <stdio.h>
#include <tchar.h>



// TODO: reference additional headers your program requires here
8 changes: 8 additions & 0 deletions Lab01_#01/Lab01_1/targetver.h
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#pragma once

// Including SDKDDKVer.h defines the highest available Windows platform.

// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.

#include <SDKDDKVer.h>
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95 changes: 95 additions & 0 deletions Lab01_#02/ConsoleApplication1/ConsoleApplication1.vcxproj
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<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{AF6A866B-F1A2-4E3F-83BF-F285A7A5E7AA}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>ConsoleApplication1</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<Text Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="stdafx.h" />
<ClInclude Include="targetver.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="Lab01_02.cpp" />
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
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</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
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