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Binary file added Lab2_1/Debug/Lab2_1.exe
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22 changes: 22 additions & 0 deletions Lab2_1/Lab2_1.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.30501.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Lab2_1", "Lab2_1\Lab2_1.vcxproj", "{88A9ACD8-410D-40F1-A9B6-BE8B5547F932}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
{88A9ACD8-410D-40F1-A9B6-BE8B5547F932}.Debug|Win32.ActiveCfg = Debug|Win32
{88A9ACD8-410D-40F1-A9B6-BE8B5547F932}.Debug|Win32.Build.0 = Debug|Win32
{88A9ACD8-410D-40F1-A9B6-BE8B5547F932}.Release|Win32.ActiveCfg = Release|Win32
{88A9ACD8-410D-40F1-A9B6-BE8B5547F932}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
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15 changes: 15 additions & 0 deletions Lab2_1/Lab2_1/Debug/Lab2_1.log
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Build started 1/23/2015 6:24:34 AM.
Project "C:\Users\IEUser\Documents\Visual Studio 2013\Projects\Cpp_Lab_02\Lab2_1\Lab2_1\Lab2_1.vcxproj" on node 2 (Build target(s)).
ClCompile:
C:\Program Files\Microsoft Visual Studio 12.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /sdl /Od /Oy- /D WIN32 /D _DEBUG /D _CONSOLE /D _LIB /D _UNICODE /D UNICODE /Gm /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Yu"stdafx.h" /Fp"Debug\Lab2_1.pch" /Fo"Debug\\" /Fd"Debug\vc120.pdb" /Gd /TP /analyze- /errorReport:prompt Lab2_1.cpp
Lab2_1.cpp
c:\users\ieuser\documents\visual studio 2013\projects\cpp_lab_02\lab2_1\lab2_1\lab2_1.cpp(19): warning C4244: 'argument' : conversion from 'time_t' to 'unsigned int', possible loss of data
Link:
C:\Program Files\Microsoft Visual Studio 12.0\VC\bin\link.exe /ERRORREPORT:PROMPT /OUT:"C:\Users\IEUser\Documents\Visual Studio 2013\Projects\Cpp_Lab_02\Lab2_1\Debug\Lab2_1.exe" /INCREMENTAL /NOLOGO kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG /PDB:"C:\Users\IEUser\Documents\Visual Studio 2013\Projects\Cpp_Lab_02\Lab2_1\Debug\Lab2_1.pdb" /SUBSYSTEM:CONSOLE /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"C:\Users\IEUser\Documents\Visual Studio 2013\Projects\Cpp_Lab_02\Lab2_1\Debug\Lab2_1.lib" /MACHINE:X86 Debug\Lab2_1.obj
Debug\stdafx.obj
Lab2_1.vcxproj -> C:\Users\IEUser\Documents\Visual Studio 2013\Projects\Cpp_Lab_02\Lab2_1\Debug\Lab2_1.exe
Done Building Project "C:\Users\IEUser\Documents\Visual Studio 2013\Projects\Cpp_Lab_02\Lab2_1\Lab2_1\Lab2_1.vcxproj" (Build target(s)).

Build succeeded.

Time Elapsed 00:00:00.39
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#TargetFrameworkVersion=v4.0:PlatformToolSet=v120:EnableManagedIncrementalBuild=false:VCToolArchitecture=Native32Bit
Debug|Win32|C:\Users\IEUser\Documents\Visual Studio 2013\Projects\Cpp_Lab_02\Lab2_1\|
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41 changes: 41 additions & 0 deletions Lab2_1/Lab2_1/Lab2_1.cpp
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// Lab2_1.cpp : Defines the entry point for the console application.
//

#include "stdafx.h"
#include <iostream>
#include <time.h>
#include <stdlib.h>
#include <stdio.h>
using namespace std;

/*****************************************************************
Made by: Tyler Kapusniak -
Made on: 1/23/15 -
******************************************************************/

int main()
{
/*variables!*/
srand(time(0));
int count = 0;
int HeadsOrTails = rand() % 2;
int Heads = 0;
int Tails = 0;
/*while loop!*/
while (count != 100) {
int HeadsOrTails = rand() % 2;
if (HeadsOrTails == 0) {
Heads++;
}
else{
Tails++;
}
count++;
}
cout << "You got " << Heads << " flips that landed on Heads!" << endl;
cout << "And also " << Tails << " flips that landed on Tails!" << endl;

getchar();
return 0;
}

95 changes: 95 additions & 0 deletions Lab2_1/Lab2_1/Lab2_1.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{88A9ACD8-410D-40F1-A9B6-BE8B5547F932}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>Lab2_1</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<Text Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="stdafx.h" />
<ClInclude Include="targetver.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="Lab2_1.cpp" />
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
36 changes: 36 additions & 0 deletions Lab2_1/Lab2_1/Lab2_1.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<Text Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="stdafx.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="targetver.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="stdafx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Lab2_1.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>
40 changes: 40 additions & 0 deletions Lab2_1/Lab2_1/ReadMe.txt
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========================================================================
CONSOLE APPLICATION : Lab2_1 Project Overview
========================================================================

AppWizard has created this Lab2_1 application for you.

This file contains a summary of what you will find in each of the files that
make up your Lab2_1 application.


Lab2_1.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.

Lab2_1.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).

Lab2_1.cpp
This is the main application source file.

/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named Lab2_1.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////
8 changes: 8 additions & 0 deletions Lab2_1/Lab2_1/stdafx.cpp
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// stdafx.cpp : source file that includes just the standard includes
// Lab2_1.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information

#include "stdafx.h"

// TODO: reference any additional headers you need in STDAFX.H
// and not in this file
15 changes: 15 additions & 0 deletions Lab2_1/Lab2_1/stdafx.h
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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//

#pragma once

#include "targetver.h"

#include <stdio.h>
#include <tchar.h>



// TODO: reference additional headers your program requires here
8 changes: 8 additions & 0 deletions Lab2_1/Lab2_1/targetver.h
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#pragma once

// Including SDKDDKVer.h defines the highest available Windows platform.

// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.

#include <SDKDDKVer.h>
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22 changes: 22 additions & 0 deletions Lab2_2/Lab2_2.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.30501.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Lab2_2", "Lab2_2\Lab2_2.vcxproj", "{4418B9B6-F4ED-4A8C-8668-E09BB9B95DD0}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{4418B9B6-F4ED-4A8C-8668-E09BB9B95DD0}.Debug|Win32.ActiveCfg = Debug|Win32
{4418B9B6-F4ED-4A8C-8668-E09BB9B95DD0}.Debug|Win32.Build.0 = Debug|Win32
{4418B9B6-F4ED-4A8C-8668-E09BB9B95DD0}.Release|Win32.ActiveCfg = Release|Win32
{4418B9B6-F4ED-4A8C-8668-E09BB9B95DD0}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
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7 changes: 7 additions & 0 deletions Lab2_2/Lab2_2/Debug/Lab2_2.Build.CppClean.log
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c:\users\ieuser\documents\visual studio 2013\projects\cpp_lab_02\lab2_2\lab2_2\debug\lab2_2.pch
c:\users\ieuser\documents\visual studio 2013\projects\cpp_lab_02\lab2_2\lab2_2\debug\vc120.pdb
c:\users\ieuser\documents\visual studio 2013\projects\cpp_lab_02\lab2_2\lab2_2\debug\vc120.idb
c:\users\ieuser\documents\visual studio 2013\projects\cpp_lab_02\lab2_2\lab2_2\debug\stdafx.obj
c:\users\ieuser\documents\visual studio 2013\projects\cpp_lab_02\lab2_2\lab2_2\debug\lab2_2.tlog\cl.command.1.tlog
c:\users\ieuser\documents\visual studio 2013\projects\cpp_lab_02\lab2_2\lab2_2\debug\lab2_2.tlog\cl.read.1.tlog
c:\users\ieuser\documents\visual studio 2013\projects\cpp_lab_02\lab2_2\lab2_2\debug\lab2_2.tlog\cl.write.1.tlog
15 changes: 15 additions & 0 deletions Lab2_2/Lab2_2/Debug/Lab2_2.log
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Build started 1/23/2015 8:04:42 AM.
Project "C:\Users\IEUser\Documents\Visual Studio 2013\Projects\Cpp_Lab_02\Lab2_2\Lab2_2\Lab2_2.vcxproj" on node 2 (Build target(s)).
ClCompile:
C:\Program Files\Microsoft Visual Studio 12.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /sdl /Od /Oy- /D WIN32 /D _DEBUG /D _CONSOLE /D _LIB /D _UNICODE /D UNICODE /Gm /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Yu"stdafx.h" /Fp"Debug\Lab2_2.pch" /Fo"Debug\\" /Fd"Debug\vc120.pdb" /Gd /TP /analyze- /errorReport:prompt Lab2_2.cpp
Lab2_2.cpp
c:\users\ieuser\documents\visual studio 2013\projects\cpp_lab_02\lab2_2\lab2_2\lab2_2.cpp(23): warning C4244: 'argument' : conversion from 'time_t' to 'unsigned int', possible loss of data
Link:
C:\Program Files\Microsoft Visual Studio 12.0\VC\bin\link.exe /ERRORREPORT:PROMPT /OUT:"C:\Users\IEUser\Documents\Visual Studio 2013\Projects\Cpp_Lab_02\Lab2_2\Debug\Lab2_2.exe" /INCREMENTAL /NOLOGO kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG /PDB:"C:\Users\IEUser\Documents\Visual Studio 2013\Projects\Cpp_Lab_02\Lab2_2\Debug\Lab2_2.pdb" /SUBSYSTEM:CONSOLE /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"C:\Users\IEUser\Documents\Visual Studio 2013\Projects\Cpp_Lab_02\Lab2_2\Debug\Lab2_2.lib" /MACHINE:X86 Debug\Lab2_2.obj
Debug\stdafx.obj
Lab2_2.vcxproj -> C:\Users\IEUser\Documents\Visual Studio 2013\Projects\Cpp_Lab_02\Lab2_2\Debug\Lab2_2.exe
Done Building Project "C:\Users\IEUser\Documents\Visual Studio 2013\Projects\Cpp_Lab_02\Lab2_2\Lab2_2\Lab2_2.vcxproj" (Build target(s)).

Build succeeded.

Time Elapsed 00:00:01.12
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#TargetFrameworkVersion=v4.0:PlatformToolSet=v120:EnableManagedIncrementalBuild=false:VCToolArchitecture=Native32Bit
Debug|Win32|C:\Users\IEUser\Documents\Visual Studio 2013\Projects\Cpp_Lab_02\Lab2_2\|
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50 changes: 50 additions & 0 deletions Lab2_2/Lab2_2/Lab2_2.cpp
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// Lab2_2.cpp : Defines the entry point for the console application.
//

#include "stdafx.h"
#include <iostream>
#include <time.h>
#include <random>
using namespace std;

/**********************************
Created by: Tyler Kapusniak |
Date Created: 1/23/15 |
**********************************/

int main()
{
/*Explaining the game!*/
cout << "\t Welcome to 'Guess my number'!" << endl;
cout << "I'm thinking of a number between 1 and 100" << endl;
cout << "Try to guess it!" << endl;

/*Setting inital values*/
srand(time(0));
int guess = NULL;
int Highest = 100;
int Lowest = 0;
int RandNumb = rand() % 100 + 1;
cout << "What is your guess? ";
cin >> guess;
while (guess != RandNumb) {
if (guess > RandNumb) {
cout << "Lower ";
}
else {
cout << "Higher ";
}
guess++;
cout << "What is your guess? ";
cin >> guess;
}
if (guess == RandNumb) {
cout << "You guess correct! Good job!" << endl;
cout << "It toook you " << guess << " tries to guess corectly!";
}

getchar();
getchar();
return 0;
}

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