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Binary file added Cpp_Lab_02_Challenge_1/Cpp_Lab_02_Challenge_1.sdf
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22 changes: 22 additions & 0 deletions Cpp_Lab_02_Challenge_1/Cpp_Lab_02_Challenge_1.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.30501.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Cpp_Lab_02_Challenge_1", "Cpp_Lab_02_Challenge_1\Cpp_Lab_02_Challenge_1.vcxproj", "{2C2C5C7A-C3A6-44AD-8A08-390F10ED0F86}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
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{2C2C5C7A-C3A6-44AD-8A08-390F10ED0F86}.Debug|Win32.ActiveCfg = Debug|Win32
{2C2C5C7A-C3A6-44AD-8A08-390F10ED0F86}.Debug|Win32.Build.0 = Debug|Win32
{2C2C5C7A-C3A6-44AD-8A08-390F10ED0F86}.Release|Win32.ActiveCfg = Release|Win32
{2C2C5C7A-C3A6-44AD-8A08-390F10ED0F86}.Release|Win32.Build.0 = Release|Win32
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HideSolutionNode = FALSE
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// Cpp_Lab_02_Challenge_1.cpp : Defines the entry point for the console application.
//

#include "stdafx.h"
#include <iostream>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
using namespace std;

#include<iostream>
#include<cstdlib>
using namespace std;

int flip();

int main()
{

int coin, counter, tails = 0, heads = 0;
for (counter = 1; counter <= 100; counter++)
{
coin = flip();

if (coin == 0)
{
tails = tails + 1;
}
else if (coin == 1)
{
heads = heads + 1;
}

}

cout << endl;
cout << "The amount of tails produced is: " << tails << " Times" << endl;

cout << endl;
cout << "The amount of heads produced is: " << heads << " Times" << endl;
cin.ignore();


}
int flip()
{
return rand() % 2;
getchar();
}
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Platform>Win32</Platform>
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<PropertyGroup Label="Globals">
<ProjectGuid>{2C2C5C7A-C3A6-44AD-8A08-390F10ED0F86}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>Cpp_Lab_02_Challenge_1</RootNamespace>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
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<ImportGroup Label="ExtensionSettings">
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
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<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
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<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
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<ItemGroup>
<Text Include="ReadMe.txt" />
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<ItemGroup>
<ClInclude Include="stdafx.h" />
<ClInclude Include="targetver.h" />
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<ItemGroup>
<ClCompile Include="Cpp_Lab_02_Challenge_1.cpp" />
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
</ClCompile>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<ItemGroup>
<ClCompile Include="stdafx.cpp">
<Filter>Source Files</Filter>
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<ClCompile Include="Cpp_Lab_02_Challenge_1.cpp">
<Filter>Source Files</Filter>
</ClCompile>
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</Project>
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#TargetFrameworkVersion=v4.0:PlatformToolSet=v120:EnableManagedIncrementalBuild=false:VCToolArchitecture=Native32Bit
Debug|Win32|c:\users\ieuser\documents\visual studio 2013\Projects\Cpp_Lab_02_Challenge_1\|
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c:\users\ieuser\documents\visual studio 2013\projects\cpp_lab_02_challenge_1\cpp_lab_02_challenge_1\debug\cpp_lab_02_challenge_1.pch
c:\users\ieuser\documents\visual studio 2013\projects\cpp_lab_02_challenge_1\cpp_lab_02_challenge_1\debug\vc120.pdb
c:\users\ieuser\documents\visual studio 2013\projects\cpp_lab_02_challenge_1\cpp_lab_02_challenge_1\debug\vc120.idb
c:\users\ieuser\documents\visual studio 2013\projects\cpp_lab_02_challenge_1\cpp_lab_02_challenge_1\debug\stdafx.obj
c:\users\ieuser\documents\visual studio 2013\projects\cpp_lab_02_challenge_1\cpp_lab_02_challenge_1\debug\cpp_lab_.2c2c5c7a.tlog\cl.command.1.tlog
c:\users\ieuser\documents\visual studio 2013\projects\cpp_lab_02_challenge_1\cpp_lab_02_challenge_1\debug\cpp_lab_.2c2c5c7a.tlog\cl.read.1.tlog
c:\users\ieuser\documents\visual studio 2013\projects\cpp_lab_02_challenge_1\cpp_lab_02_challenge_1\debug\cpp_lab_.2c2c5c7a.tlog\cl.write.1.tlog
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Build started 1/23/2015 4:03:28 AM.
Project "c:\Users\IEUser\documents\visual studio 2013\Projects\Cpp_Lab_02_Challenge_1\Cpp_Lab_02_Challenge_1\Cpp_Lab_02_Challenge_1.vcxproj" on node 2 (Rebuild target(s)).
ClCompile:
C:\Program Files\Microsoft Visual Studio 12.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /sdl /Od /Oy- /D WIN32 /D _DEBUG /D _CONSOLE /D _LIB /D _UNICODE /D UNICODE /Gm /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Yc"stdafx.h" /Fp"Debug\Cpp_Lab_02_Challenge_1.pch" /Fo"Debug\\" /Fd"Debug\vc120.pdb" /Gd /TP /analyze- /errorReport:prompt stdafx.cpp
stdafx.cpp
C:\Program Files\Microsoft Visual Studio 12.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /sdl /Od /Oy- /D WIN32 /D _DEBUG /D _CONSOLE /D _LIB /D _UNICODE /D UNICODE /Gm /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Yu"stdafx.h" /Fp"Debug\Cpp_Lab_02_Challenge_1.pch" /Fo"Debug\\" /Fd"Debug\vc120.pdb" /Gd /TP /analyze- /errorReport:prompt Cpp_Lab_02_Challenge_1.cpp
Cpp_Lab_02_Challenge_1.cpp
Link:
C:\Program Files\Microsoft Visual Studio 12.0\VC\bin\link.exe /ERRORREPORT:PROMPT /OUT:"c:\users\ieuser\documents\visual studio 2013\Projects\Cpp_Lab_02_Challenge_1\Debug\Cpp_Lab_02_Challenge_1.exe" /INCREMENTAL /NOLOGO kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG /PDB:"c:\users\ieuser\documents\visual studio 2013\Projects\Cpp_Lab_02_Challenge_1\Debug\Cpp_Lab_02_Challenge_1.pdb" /SUBSYSTEM:CONSOLE /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"c:\users\ieuser\documents\visual studio 2013\Projects\Cpp_Lab_02_Challenge_1\Debug\Cpp_Lab_02_Challenge_1.lib" /MACHINE:X86 Debug\Cpp_Lab_02_Challenge_1.obj
Debug\stdafx.obj
Cpp_Lab_02_Challenge_1.vcxproj -> c:\users\ieuser\documents\visual studio 2013\Projects\Cpp_Lab_02_Challenge_1\Debug\Cpp_Lab_02_Challenge_1.exe
Done Building Project "c:\Users\IEUser\documents\visual studio 2013\Projects\Cpp_Lab_02_Challenge_1\Cpp_Lab_02_Challenge_1\Cpp_Lab_02_Challenge_1.vcxproj" (Rebuild target(s)).

Build succeeded.

Time Elapsed 00:00:00.82
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40 changes: 40 additions & 0 deletions Cpp_Lab_02_Challenge_1/Cpp_Lab_02_Challenge_1/ReadMe.txt
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========================================================================
CONSOLE APPLICATION : Cpp_Lab_02_Challenge_1 Project Overview
========================================================================

AppWizard has created this Cpp_Lab_02_Challenge_1 application for you.

This file contains a summary of what you will find in each of the files that
make up your Cpp_Lab_02_Challenge_1 application.


Cpp_Lab_02_Challenge_1.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.

Cpp_Lab_02_Challenge_1.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).

Cpp_Lab_02_Challenge_1.cpp
This is the main application source file.

/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named Cpp_Lab_02_Challenge_1.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////
8 changes: 8 additions & 0 deletions Cpp_Lab_02_Challenge_1/Cpp_Lab_02_Challenge_1/stdafx.cpp
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// stdafx.cpp : source file that includes just the standard includes
// Cpp_Lab_02_Challenge_1.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information

#include "stdafx.h"

// TODO: reference any additional headers you need in STDAFX.H
// and not in this file
15 changes: 15 additions & 0 deletions Cpp_Lab_02_Challenge_1/Cpp_Lab_02_Challenge_1/stdafx.h
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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//

#pragma once

#include "targetver.h"

#include <stdio.h>
#include <tchar.h>



// TODO: reference additional headers your program requires here
8 changes: 8 additions & 0 deletions Cpp_Lab_02_Challenge_1/Cpp_Lab_02_Challenge_1/targetver.h
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#pragma once

// Including SDKDDKVer.h defines the highest available Windows platform.

// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.

#include <SDKDDKVer.h>
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22 changes: 22 additions & 0 deletions Cpp_Lab_02_Challenge_2/Cpp_Lab_02_Challenge_2.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.30501.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Cpp_Lab_02_Challenge_2", "Cpp_Lab_02_Challenge_2\Cpp_Lab_02_Challenge_2.vcxproj", "{4652ED98-24F9-43BA-A43D-6827B1A7A08E}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{4652ED98-24F9-43BA-A43D-6827B1A7A08E}.Debug|Win32.ActiveCfg = Debug|Win32
{4652ED98-24F9-43BA-A43D-6827B1A7A08E}.Debug|Win32.Build.0 = Debug|Win32
{4652ED98-24F9-43BA-A43D-6827B1A7A08E}.Release|Win32.ActiveCfg = Release|Win32
{4652ED98-24F9-43BA-A43D-6827B1A7A08E}.Release|Win32.Build.0 = Release|Win32
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GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
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// Cpp_Lab_02_Challenge_2.cpp : Defines the entry point for the console application.
//

#include "stdafx.h"
#include <iostream>
#include <cstdlib>
#include <ctime>

using namespace std;

int _tmain(int argc, _TCHAR* argv[])
{
srand(static_cast<unsigned int>(time(0))); //seed the random number generator

int RandomNumber = rand() % 100 + 1; // create random number between 1 and 100
int tries = 0;
int guess;

cout << "\tWelcome to Guess My Number\n\n";

do
{
cout << "Enter a guess: ";
cin >> guess;
++tries;

if (guess > RandomNumber)
{
cout << "Too high!\n\n";
}
else if (guess < RandomNumber)
{
cout << "Too low!\n\n";
}
else
{
cout << "\nThat's it! You got it in " << tries << " guesses!\n";
}

} while (guess != RandomNumber);

return 0;
}
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