Releases: LiteLDev/LegacyScriptEngine
Releases · LiteLDev/LegacyScriptEngine
v0.16.1
Added
- Added the maxCount attribute to the Item class @zimuya4153
Fixed
- Fixed the Vec3 parameter of the command @zimuya4153
- Fixed the objectificationMoneyHistory function of money [#332] @zimuya4153
- Fixed the Player::giveItem method [#326] @zimuya4153
- Fixed the NbtCompound::toObject method [#315] [#317] @zimuya4153
- Fixed the syntax error output of runcmdEx @zimuya4153
- Fixed the asynchronous output of commands [#322] @zimuya4153
- Fixed the hurt method of the Actor class [#330] @zimuya4153
v0.16.0
v0.15.0
v0.14.0
v0.13.2
v0.13.1
v0.13.0
v0.12.1
Added
- Implemented the internal support for event cancellation [#285] @xiaoqch
- Added file version info @xiaoqch
Changed
- Refactored npm command, revert event commit @xiaoqch
Fixed
- Fixed entity.setMaxHealth [#291] @xiaoqch
- Fixed onSetArmor, onEffectAdded and onEffectRemoved [#299] @xiaoqch
- Fixed npm command @xiaoqch
- Fixed unload crash [#300] @xiaoqch
- Disabled input in console npm command @xiaoqch
- Fixed old nodejs addon load error [#9] @xiaoqch
- Ensured microtasks are executed automatically [#10] @xiaoqch
- Fixed ll.onUnload [#303] @xiaoqch
- Fixed onServerStarted event for nodejs engine @xiaoqch
- Ensured mods are unloaded when the server stops [#303] @xiaoqch
- Added missing enter scope on mods unload @xiaoqch
- Fixed ll.isRelease @xiaoqch