feat: Further progress on the 530 branch.#59
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FlenarnDev wants to merge 92 commits intoLostCityRS:530-wipfrom
Draft
feat: Further progress on the 530 branch.#59FlenarnDev wants to merge 92 commits intoLostCityRS:530-wipfrom
FlenarnDev wants to merge 92 commits intoLostCityRS:530-wipfrom
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This makes the number generation/distribution match any Java-based code. In a perfect world this has no measurable effect. Random should be random...
* fix: support categories in ai triggers * chore: slight adjustment so we dont get type twice
test scenario: killing rat in lumbridge previous behavior: consistently walking in the last direction on respawn new behavior: remains idle, or moves in a different direction
Used in dev only
Random.nextDouble is called by Math.random() in Java Probably what they use! note: Java random uses LCG, JS (V8) random uses xorshift128+
added 30 commits
February 22, 2026 17:48
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Add correct IDs for following client protocols:
Added basic decoding support for the following client protocols:
Removed client protocol ordering by index as the left-over client array they were sourced from was removed by this point.
Corrected
ctrlHeldread method inMoveClickDecoderto beg1b_alt1instead ofg1_alt1.Swapped
obj&countorder inObjRevealEncoder.INV_BUTTONinstances mostly renamed toIF_BUTTON, more to do however.Skill counts updated to 24 from 21.
Handling of
OPLOCE&OPOBJEimplemented.