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38 changes: 35 additions & 3 deletions src/network/game/client/handler/ChatSetModeHandler.ts
Original file line number Diff line number Diff line change
Expand Up @@ -2,12 +2,44 @@ import Player from '#/engine/entity/Player.js';
import World from '#/engine/World.js';
import MessageHandler from '#/network/game/client/handler/MessageHandler.js';
import ChatSetMode from '#/network/game/client/model/ChatSetMode.js';
import { LoggerEventType } from '#/server/logger/LoggerEventType.js';

const CHAT_MODE_MAP: Record<number, string> = {
0: 'On',
1: 'Friends',
2: 'Off',
3: 'Hide'
};

const CHAT_MODE_NAME_MAP: Partial<Record<keyof ChatSetMode, string>> = {
publicChat: 'Public chat',
privateChat: 'Private chat',
tradeDuel: 'Trade/duel'
};

export default class ChatSetModeHandler extends MessageHandler<ChatSetMode> {
handle(_message: ChatSetMode, player: Player): boolean {
player.publicChat = _message.publicChat;
player.privateChat = _message.privateChat;
player.tradeDuel = _message.tradeDuel;
const changes: Partial<Record<keyof ChatSetMode, string>> = {};

if (_message.publicChat !== player.publicChat) {
changes.publicChat = CHAT_MODE_MAP[_message.publicChat] || String(_message.publicChat);
player.publicChat = _message.publicChat;
}
if (_message.privateChat !== player.privateChat) {
changes.privateChat = CHAT_MODE_MAP[_message.privateChat] || String(_message.privateChat);
player.privateChat = _message.privateChat;
}
if (_message.tradeDuel !== player.tradeDuel) {
changes.tradeDuel = CHAT_MODE_MAP[_message.tradeDuel] || String(_message.tradeDuel);
player.tradeDuel = _message.tradeDuel;
}

if (Object.keys(changes).length > 0) {
player.addSessionLog(LoggerEventType.MODERATOR,
Object.entries(changes).map(([key, value]) =>
`Set ${CHAT_MODE_NAME_MAP[key as keyof ChatSetMode]} to '${value}'`).join('; ')
);
}

World.sendPrivateChatModeToFriendsServer(player);

Expand Down