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27 changes: 11 additions & 16 deletions src/context/SceneContext.jsx
Original file line number Diff line number Diff line change
Expand Up @@ -38,8 +38,6 @@ export const SceneProvider = (props) => {
const [controls, setControls] = useState(null)
const [bonePicker, setBonePicker] = useState(null)
const [transformControlsObj, setTransformControlsObj] = useState(null)
const [attachToTransformControlsFn, setAttachToTransformControlsFn] = useState(null)
const [detachTransformControlsFn, setDetachTransformControlsFn] = useState(null)
const [transformMode, setTransformMode] = useState('translate')
const [transformSnap, setTransformSnap] = useState({ t: 0.05, r: 5, s: 0.05 })
const [transformTarget, setTransformTarget] = useState(null)
Expand All @@ -56,15 +54,13 @@ export const SceneProvider = (props) => {
loaded = true;

const init = sceneInitializer("editor-scene");
const { scene, camera, controls, characterManager, sceneElements } = init;
setBonePicker(init.bonePicker);
setTransformControlsObj(init.transformControls);
setAttachToTransformControlsFn(() => init.attachToTransformControls);
setDetachTransformControlsFn(() => init.detachTransformControls);
const { scene, camera, controls, characterManager, sceneElements, transformControls } = init;
setTransformControlsObj(transformControls);
setCamera(camera);
setScene(scene);
setCharacterManager(characterManager);
setSceneElements(sceneElements);
setBonePicker(characterManager.bonePicker);
setAnimationManager(characterManager.animationManager)
setLookAtManager(characterManager.lookAtManager)
setDecalManager(characterManager.overlayedTextureManager)
Expand All @@ -73,20 +69,21 @@ export const SceneProvider = (props) => {
setSpriteAtlasGenerator(new SpriteAtlasGenerator(characterManager))
setThumbnailsGenerator(new ThumbnailGenerator(characterManager))
},[])

useEffect(()=>{
if (!transformControlsObj) return
// apply mode
transformControlsObj.setMode(transformMode)
transformControlsObj.transform.setMode(transformMode)
// apply snaps
transformControlsObj.setTranslationSnap(transformSnap.t || null)
transformControlsObj.setRotationSnap(transformSnap.r ? (transformSnap.r * Math.PI / 180) : null)
transformControlsObj.setScaleSnap(transformSnap.s || null)
transformControlsObj.transform.setTranslationSnap(transformSnap.t || null)
transformControlsObj.transform.setRotationSnap(transformSnap.r ? (transformSnap.r * Math.PI / 180) : null)
transformControlsObj.transform.setScaleSnap(transformSnap.s || null)
},[transformControlsObj, transformMode, transformSnap])

// Keyboard shortcuts W/E/R like Blender
useEffect(()=>{
const onKey = (e) => {
if (!transformControlsObj) return
if (!transformControlsObj?.transform) return
if (e.key === 'w' || e.key === 'W') setTransformMode('translate')
if (e.key === 'e' || e.key === 'E') setTransformMode('rotate')
if (e.key === 'r' || e.key === 'R') setTransformMode('scale')
Expand All @@ -98,12 +95,12 @@ export const SceneProvider = (props) => {
const attachTransformTarget = (obj) => {
setTransformTarget(obj)
if (characterManager?.setClickCullingEnabled) characterManager.setClickCullingEnabled(false)
if (attachToTransformControlsFn) attachToTransformControlsFn(obj)
if (transformControlsObj.attachToTransformControlsFn) transformControlsObj.attachToTransformControlsFn(obj)
}
const detachTransformTarget = () => {
setTransformTarget(null)
if (characterManager?.setClickCullingEnabled) characterManager.setClickCullingEnabled(true)
if (detachTransformControlsFn) detachTransformControlsFn()
if (transformControlsObj.detachTransformControlsFn) transformControlsObj.detachTransformControlsFn()
}

// Direct manipulation helpers (used by bottom panel toolbar)
Expand Down Expand Up @@ -230,8 +227,6 @@ export const SceneProvider = (props) => {
sceneElements,
bonePicker,
transformControls: transformControlsObj,
attachToTransformControls: attachToTransformControlsFn,
detachTransformControls: detachTransformControlsFn,
transformMode,
setTransformMode,
transformSnap,
Expand Down
94 changes: 85 additions & 9 deletions src/library/bonePicker.js
Original file line number Diff line number Diff line change
Expand Up @@ -7,13 +7,21 @@ import { LineGeometry } from 'three/examples/jsm/lines/LineGeometry.js';
* BonePicker renders small gizmos on humanoid bones and enables hover/click selection.
*/
export class BonePicker {
/**
* Whether the instance is enabled;
* @type {boolean}
* defaults to false
*/
_allowBonePicking = false

/**
* @param {import('./characterManager').CharacterManager} characterManager
* @param {THREE.Camera} camera
*/
constructor(characterManager, camera) {
constructor(characterManager, canvasID, camera) {
this.characterManager = characterManager;
this.camera = camera;
this.canvasID = canvasID;

/** @type {Array<THREE.Mesh>} */
this.markers = [];
Expand All @@ -35,12 +43,7 @@ export class BonePicker {
this.hoverMaterial = new THREE.MeshBasicMaterial({ color: 0xffcc00, depthTest: false });

this.resolution = new THREE.Vector2(window.innerWidth, window.innerHeight);
this._onResize = () => {
this.resolution.set(window.innerWidth, window.innerHeight);
this.boneLines.forEach((ln) => {
if (ln.material && ln.material.resolution) ln.material.resolution.copy(this.resolution);
})
}


this.majorBones = new Set([
"hips","spine","chest","upperChest","neck","head",
Expand All @@ -50,13 +53,86 @@ export class BonePicker {
"leftFoot","rightFoot"
]);

this._escListener = (e) => {
}
/**
*
* @param {boolean} enabled Optional
*/
toggleAllowBonePicking(enabled=undefined){
this._allowBonePicking = enabled !== undefined ? enabled : !this._allowBonePicking;
if (this._allowBonePicking){
this._addListeners();
} else {
this._removeListeners();
this.disable();
}
}

_escListener = (e) => {
if (e.key === "Escape") {
this.disable();
}
}

_onResize = () => {
this.resolution.set(window.innerWidth, window.innerHeight);
this.boneLines.forEach((ln) => {
if (ln.material && ln.material.resolution) ln.material.resolution.copy(this.resolution);
})
}

setTransformControls(transformControlHelper){
this.transformControls = transformControlHelper;
}


_handleMouseMove = (event) => {
const canvasRef = document.getElementById(this.canvasID)
if(!canvasRef) return;

const rect = canvasRef.getBoundingClientRect();
const mousex = ((event.clientX - rect.left) / rect.width) * 2 - 1;
const mousey = -((event.clientY - rect.top) / rect.height) * 2 + 1;
this.handleHover(mousex, mousey);
}

_handleMouseClick = (event) => {
const canvasRef = document.getElementById(this.canvasID)
if(!canvasRef) return;

const rect = canvasRef.getBoundingClientRect();
const mousex = ((event.clientX - rect.left) / rect.width) * 2 - 1;
const mousey = -((event.clientY - rect.top) / rect.height) * 2 + 1;
// If gizmo is being interacted with, ignore clicks for bone selection
if (this.transformControls && !this.transformControls.transform.dragging) {
this.handleClick(mousex, mousey);
}
};

_addListeners(){
const canvasRef = document.getElementById(this.canvasID)
if(canvasRef) {
canvasRef.addEventListener("mousemove", this._handleMouseMove);
canvasRef.addEventListener("click", this._handleMouseClick);
}
}

_removeListeners(){
const canvasRef = document.getElementById(this.canvasID)
if(canvasRef) {
canvasRef.removeEventListener("click", this._handleMouseClick);
canvasRef.removeEventListener("mousemove", this._handleMouseMove);
}
}

dispose(){
this._removeListeners();
this.disable();
this.transformControls = null;
}



/**
* Create markers on all humanoid bones of the base skeleton.
*/
Expand Down Expand Up @@ -127,7 +203,7 @@ export class BonePicker {
* @param {number} mouseX normalized device coordinate [-1,1]
* @param {number} mouseY normalized device coordinate [-1,1]
*/
handleHover(mouseX, mouseY) {
handleHover=(mouseX, mouseY) => {
if (!this.isActive) return;
this.mouse.set(mouseX, mouseY);
this.raycaster.setFromCamera(this.mouse, this.camera);
Expand Down
13 changes: 13 additions & 0 deletions src/library/characterManager.js
Original file line number Diff line number Diff line change
Expand Up @@ -11,6 +11,7 @@ import { getNodesWithColliders, saveVRMCollidersToUserData, renameMorphTargets}
import { cullHiddenMeshes, setTextureToChildMeshes, addChildAtFirst } from "./utils";
import { LipSync } from "./lipsync";
import { LookAtManager } from "./lookatManager";
import { BonePicker} from "./bonePicker";
import OverlayedTextureManager from "./OverlayTextureManager";
import { ManifestDataManager } from "./manifestDataManager";
import { WalletCollections } from "./walletCollections";
Expand Down Expand Up @@ -49,6 +50,12 @@ export class CharacterManager {
* @type {ScreenshotManager}
*/
screenshotManager

/**
* @type {BonePicker}
*/
bonePicker

constructor(options){
this._start(options);
}
Expand Down Expand Up @@ -231,6 +238,12 @@ export class CharacterManager {
}
//this.toggleCharacterLookAtMouse(enable)
}

addBonePicker(canvasID,camera){
this.bonePicker = new BonePicker(this, canvasID, camera);
this.bonePicker.toggleAllowBonePicking(true);
}

toggleCharacterLookAtMouse(enable){
if (this.lookAtManager != null){
this.lookAtManager.setActive(enable);
Expand Down
59 changes: 7 additions & 52 deletions src/library/sceneInitializer.js
Original file line number Diff line number Diff line change
@@ -1,8 +1,7 @@
import * as THREE from "three";
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls";
import { TransformControls } from "three/examples/jsm/controls/TransformControls";
import TransformControlHelper from "./transformControlHelper";
import { CharacterManager } from "./characterManager";
import { BonePicker } from "./bonePicker";

import { RGBELoader } from 'three/examples/jsm/loaders/RGBELoader';

Expand Down Expand Up @@ -39,8 +38,8 @@ export function sceneInitializer(canvasId) {


const characterManager = new CharacterManager({parentModel: scene, createAnimationManager : true, renderCamera:camera})
const bonePicker = new BonePicker(characterManager, camera);
characterManager.addLookAtMouse(80,canvasId, camera, true);


//"editor-scene"
const canvasRef = document.getElementById(canvasId);
Expand All @@ -54,32 +53,12 @@ export function sceneInitializer(canvasId) {
const controls = new OrbitControls(camera, renderer.domElement);
controls.minDistance = 1;
controls.maxDistance = 4;
const transformControls = new TransformControls(camera, renderer.domElement);
transformControls.enabled = true;
transformControls.setSpace('local');
transformControls.setSize(2.0);
transformControls.setMode('translate');
transformControls.addEventListener('dragging-changed', function (event) {
controls.enabled = !event.value;
});
const transformControls = new TransformControlHelper(controls,camera, renderer.domElement);
characterManager.addBonePicker(canvasId,camera);
characterManager.bonePicker.setTransformControls(transformControls);
// Add gizmo to scene to render handles
scene.add(transformControls);
scene.add(transformControls.transform);

const attachToTransformControls = (object3d) => {
transformControls.detach();
if (object3d && object3d.isObject3D) {
transformControls.attach(object3d);
transformControls.visible = true;
}
}
const detachTransformControls = () => {
if (transformControls.object){
const axes = transformControls.object.getObjectByName('__gizmoAxes');
if (axes && axes.parent) axes.parent.remove(axes);
}
transformControls.detach();
transformControls.visible = false;
};

controls.maxPolarAngle = Math.PI / 2;
controls.enablePan = true;
Expand All @@ -106,7 +85,7 @@ export function sceneInitializer(canvasId) {
if (characterManager.getLastAttachedObject){
const target = characterManager.getLastAttachedObject();
if (target && transformControls.object !== target) {
attachToTransformControls(target);
transformControls.attachToTransformControls(target);
}
}
}
Expand All @@ -123,23 +102,6 @@ export function sceneInitializer(canvasId) {

animate();

const handleMouseMove = (event) => {
const rect = canvasRef.getBoundingClientRect();
const mousex = ((event.clientX - rect.left) / rect.width) * 2 - 1;
const mousey = -((event.clientY - rect.top) / rect.height) * 2 + 1;
bonePicker.handleHover(mousex, mousey);
}

const handleMouseClick = (event) => {
const rect = canvasRef.getBoundingClientRect();
const mousex = ((event.clientX - rect.left) / rect.width) * 2 - 1;
const mousey = -((event.clientY - rect.top) / rect.height) * 2 + 1;
// If gizmo is being interacted with, ignore clicks for bone selection
if (!transformControls.dragging) {
bonePicker.handleClick(mousex, mousey);
}
};


async function fetchScene() {
// // load environment
Expand All @@ -152,19 +114,12 @@ export function sceneInitializer(canvasId) {
}
fetchScene();


canvasRef.addEventListener("mousemove", handleMouseMove);
canvasRef.addEventListener("click", handleMouseClick);

return {
scene,
camera,
controls,
characterManager,
bonePicker,
transformControls,
attachToTransformControls,
detachTransformControls,
sceneElements,
clock
};
Expand Down
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