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@henryalias henryalias commented May 1, 2023

The project runs fine in the Editor but fails to build because of a missing import. I fixed this here.

The code that was breaking (CommandManager:145):

#if UNITY_EDITOR
        UnityEditor.EditorApplication.isPlaying = false;
#else
        Console.LogWarning("pepehands");
        Application.Quit(); <-- here
#endif

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