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add teleport option support to checkpoint #76
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allow PluginUtils.fromString() accept loc without yaw and pitch
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Wouldn't this effectively set the location to yaw and pitch 0 0? |
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sorry that was a mistake. I'm trying to keep the viewing angle, so I think removing the pitch and yaw will do it, but the truth is not. |
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Creating an argument for points that teleport which could be (keepYawPitch) could be a thing. |
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let me give you a reasonable example |
Wouldn't disabling the teleport on the checkpoint make more sense? That's already possible. |
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I have already tried it to disable the teleport but it still teleport tutorials:
t1:
stats:
plays: 13
invisible: false
permission: false
block-chat: false
blocks-commands: false
rewards: []
command-whitelist: []
points:
'6':
type: CHECKPOINT
location: plot 37.5 97.5 2.5 1.91 -5.11
time: 0.5
locplayer: false
locview: false
teleport: false
messages: []
commands:
- custom_events_delaymsg 0.5 %player_name% <&a教學喵蟲&f> GoGo!!
animation: CIRCLE
colour: 244 153 0
distance: 1.0
repeatActionbar: true
drawguide: true
guidecolour: 244 244 244(0 to 5 was removed as it doesn't related) |
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on github I only see the teleport argument loaded for ClickBlockPoint ClickBlockPoint.java CheckPoint.java |
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You should try to edit these things in-game using the commands. It will tell you if something is available or not. |
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moved to #77 |
allow PluginUtils.fromString() accept loc without yaw and pitch